RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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#include <cactioninterval.h>
Public Member Functions | |
CScaleBy (float duration, float sx, float sy, float sz) | |
CScaleBy (float duration, btVector3 &scale) | |
virtual void | startWithTarget (CGameObject *target) |
virtual CActionInterval * | reverse () |
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CScaleTo () | |
CScaleTo (float duration, float sx, float sy, float sz) | |
CScaleTo (float duration, btVector3 &scale) | |
virtual void | initWithDuration (float duration, float sx, float sy, float sz) |
virtual void | update (float) |
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CActionInterval () | |
CActionInterval (float duration) | |
virtual void | initWithDuration (float duration) |
virtual bool | isDone () |
virtual void | step (float dt) |
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CFiniteTimeAction () | |
float | getDuration () const |
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CAction () | |
CGameObject * | getOriginalTarget () const |
virtual void | stop () |
virtual | ~CAction () |
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CObject () | |
CObject (const CObject &object) | |
CObject & | operator= (const CObject &object) |
CObject * | retain () |
unsigned int | release () const |
CObject * | autorelease () |
unsigned int | retainCount () const |
bool | isValidCObject () const |
virtual | ~CObject () |
Additional Inherited Members | |
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void | onActionStart (CAction *action) |
void | onActionDone (CAction *action) |
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static void | safeRetain (void *pointer) |
template<class T > | |
static void | safeRelease (T *pointer) |
template<class T > | |
static void | safeReleaseArray (T *array) |
static void | safeRelease (const char *pointer) |
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unsigned int | tag |
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virtual void | copyValuesFromObject (const CObject &object) |
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btVector3 | m_startScale |
btVector3 | m_endScale |
btVector3 | m_deltaScale |
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float | m_duration |
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CGameObject * | m_originalTarget |
CGameObject * | m_target |
Definition at line 130 of file cactioninterval.h.
CScaleBy::CScaleBy | ( | float | duration, |
float | sx, | ||
float | sy, | ||
float | sz | ||
) |
Definition at line 261 of file cactioninterval.cpp.
CScaleBy::CScaleBy | ( | float | duration, |
btVector3 & | scale | ||
) |
Definition at line 267 of file cactioninterval.cpp.
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virtual |
returns a reversed action
Reimplemented from CActionInterval.
Definition at line 285 of file cactioninterval.cpp.
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virtual |
called before the action start. It will also set the target.
Reimplemented from CScaleTo.
Definition at line 273 of file cactioninterval.cpp.