RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
CSingleton< T > Member List

This is the complete list of members for CSingleton< T >, including all inherited members.

autorelease()CObject
CObject()CObject
CObject(const CObject &object)CObjectexplicit
copyValuesFromObject(const CObject &object)CObjectprotectedvirtual
CSingleton()CSingleton< T >inlineexplicitprotected
free()CSingleton< T >inlinestatic
getSharedInstance()CSingleton< T >inlinestatic
isValidCObject() const CObject
operator=(const CObject &object)CObject
release() const CObject
retain()CObject
retainCount() const CObject
safeRelease(T *pointer)CObjectinlinestatic
safeRelease(const char *pointer)CObjectinlinestatic
safeReleaseArray(T *array)CObjectinlinestatic
safeRetain(void *pointer)CObjectinlinestatic
~CObject()CObjectvirtual