RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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#include <csingleton.h>
Static Public Member Functions | |
static T * | getSharedInstance () |
static void | free () |
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static void | safeRetain (void *pointer) |
template<class T > | |
static void | safeRelease (T *pointer) |
template<class T > | |
static void | safeReleaseArray (T *array) |
static void | safeRelease (const char *pointer) |
Protected Member Functions | |
CSingleton () | |
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virtual void | copyValuesFromObject (const CObject &object) |
Additional Inherited Members | |
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CObject () | |
CObject (const CObject &object) | |
CObject & | operator= (const CObject &object) |
CObject * | retain () |
unsigned int | release () const |
CObject * | autorelease () |
unsigned int | retainCount () const |
bool | isValidCObject () const |
virtual | ~CObject () |
Provides a shared instance for the specified class
Definition at line 39 of file csingleton.h.
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inlineexplicitprotected |
Definition at line 54 of file csingleton.h.
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inlinestatic |
Definition at line 49 of file csingleton.h.
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inlinestatic |
Definition at line 42 of file csingleton.h.