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    RioEngine
    0.1
    
   My first attempt to create a 3D WYSIWYG Game Engine 
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#include <csingleton.h>
  
 Static Public Member Functions | |
| static T * | getSharedInstance () | 
| static void | free () | 
  Static Public Member Functions inherited from CObject | |
| static void | safeRetain (void *pointer) | 
| template<class T > | |
| static void | safeRelease (T *pointer) | 
| template<class T > | |
| static void | safeReleaseArray (T *array) | 
| static void | safeRelease (const char *pointer) | 
Protected Member Functions | |
| CSingleton () | |
  Protected Member Functions inherited from CObject | |
| virtual void | copyValuesFromObject (const CObject &object) | 
Additional Inherited Members | |
  Public Member Functions inherited from CObject | |
| CObject () | |
| CObject (const CObject &object) | |
| CObject & | operator= (const CObject &object) | 
| CObject * | retain () | 
| unsigned int | release () const | 
| CObject * | autorelease () | 
| unsigned int | retainCount () const | 
| bool | isValidCObject () const | 
| virtual | ~CObject () | 
Provides a shared instance for the specified class
Definition at line 39 of file csingleton.h.
      
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  inlineexplicitprotected | 
Definition at line 54 of file csingleton.h.
      
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  inlinestatic | 
Definition at line 49 of file csingleton.h.
      
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  inlinestatic | 
Definition at line 42 of file csingleton.h.