| AddOrRemoveGameObjectAction(EditorWindow *editor_window, CGameScene *scene, CGameObject *game_obj, bool add_mode, std::string hint=std::string()) | AddOrRemoveGameObjectAction | inline |
| autorelease() | CObject | |
| CObject() | CObject | |
| CObject(const CObject &object) | CObject | explicit |
| copyValuesFromObject(const CObject &object) | CObject | protectedvirtual |
| DuplicateGameObject(EditorWindow *editor_window, CGameScene *scene, CGameObject *game_obj, bool add_mode) | DuplicateGameObject | inline |
| getHint() const | DuplicateGameObject | inlinevirtual |
| getOppositeAction() | AddOrRemoveGameObjectAction | inlinevirtual |
| getTarget() const | AddOrRemoveGameObjectAction | inlinevirtual |
| getValue() const | UndoableAction< CGameScene *, CGameObject * > | inline |
| isValidCObject() const | CObject | |
| m_target | UndoableAction< CGameScene *, CGameObject * > | protected |
| m_value | UndoableAction< CGameScene *, CGameObject * > | protected |
| operator=(const CObject &object) | CObject | |
| performAction() | AddOrRemoveGameObjectAction | inlinevirtual |
| release() const | CObject | |
| releaseGameObject() | AddOrRemoveGameObjectAction | inline |
| retain() | CObject | |
| retainCount() const | CObject | |
| safeRelease(T *pointer) | CObject | inlinestatic |
| safeRelease(const char *pointer) | CObject | inlinestatic |
| safeReleaseArray(T *array) | CObject | inlinestatic |
| safeRetain(void *pointer) | CObject | inlinestatic |
| setHint(const std::string &hint) | AddOrRemoveGameObjectAction | inlinevirtual |
| setTarget(CGameScene *target) | UndoableAction< CGameScene *, CGameObject * > | inline |
| setValue(CGameObject *&value) | UndoableAction< CGameScene *, CGameObject * > | inline |
| UndoableAction(CGameScene *target, CGameObject *&value) | UndoableAction< CGameScene *, CGameObject * > | inline |
| ~CObject() | CObject | virtual |
| ~UndoableAction() | UndoableAction< CGameScene *, CGameObject * > | inlinevirtual |