RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
DuplicateGameObject Member List

This is the complete list of members for DuplicateGameObject, including all inherited members.

AddOrRemoveGameObjectAction(EditorWindow *editor_window, CGameScene *scene, CGameObject *game_obj, bool add_mode, std::string hint=std::string())AddOrRemoveGameObjectActioninline
autorelease()CObject
CObject()CObject
CObject(const CObject &object)CObjectexplicit
copyValuesFromObject(const CObject &object)CObjectprotectedvirtual
DuplicateGameObject(EditorWindow *editor_window, CGameScene *scene, CGameObject *game_obj, bool add_mode)DuplicateGameObjectinline
getHint() const DuplicateGameObjectinlinevirtual
getOppositeAction()AddOrRemoveGameObjectActioninlinevirtual
getTarget() const AddOrRemoveGameObjectActioninlinevirtual
getValue() constUndoableAction< CGameScene *, CGameObject * >inline
isValidCObject() const CObject
m_targetUndoableAction< CGameScene *, CGameObject * >protected
m_valueUndoableAction< CGameScene *, CGameObject * >protected
operator=(const CObject &object)CObject
performAction()AddOrRemoveGameObjectActioninlinevirtual
release() const CObject
releaseGameObject()AddOrRemoveGameObjectActioninline
retain()CObject
retainCount() const CObject
safeRelease(T *pointer)CObjectinlinestatic
safeRelease(const char *pointer)CObjectinlinestatic
safeReleaseArray(T *array)CObjectinlinestatic
safeRetain(void *pointer)CObjectinlinestatic
setHint(const std::string &hint)AddOrRemoveGameObjectActioninlinevirtual
setTarget(CGameScene *target)UndoableAction< CGameScene *, CGameObject * >inline
setValue(CGameObject *&value)UndoableAction< CGameScene *, CGameObject * >inline
UndoableAction(CGameScene *target, CGameObject *&value)UndoableAction< CGameScene *, CGameObject * >inline
~CObject()CObjectvirtual
~UndoableAction()UndoableAction< CGameScene *, CGameObject * >inlinevirtual