RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
DuplicateGameObject Class Reference

#include <customundoableactions.h>

Inheritance diagram for DuplicateGameObject:
AddOrRemoveGameObjectAction UndoableAction< CGameScene *, CGameObject * > IUndoableAction CObject

Public Member Functions

 DuplicateGameObject (EditorWindow *editor_window, CGameScene *scene, CGameObject *game_obj, bool add_mode)
 
virtual const char * getHint () const
 
- Public Member Functions inherited from AddOrRemoveGameObjectAction
 AddOrRemoveGameObjectAction (EditorWindow *editor_window, CGameScene *scene, CGameObject *game_obj, bool add_mode, std::string hint=std::string())
 
virtual void performAction ()
 
virtual IUndoableActiongetOppositeAction ()
 
virtual void setHint (const std::string &hint)
 
virtual void * getTarget () const
 
void releaseGameObject ()
 
- Public Member Functions inherited from UndoableAction< CGameScene *, CGameObject * >
 UndoableAction (CGameScene *target, CGameObject *&value)
 
void setTarget (CGameScene *target)
 
CGameScenegetTarget () const
 
void setValue (CGameObject *&value)
 
CGameObjectgetValue () const
 
virtual ~UndoableAction ()
 
- Public Member Functions inherited from CObject
 CObject ()
 
 CObject (const CObject &object)
 
CObjectoperator= (const CObject &object)
 
CObjectretain ()
 
unsigned int release () const
 
CObjectautorelease ()
 
unsigned int retainCount () const
 
bool isValidCObject () const
 
virtual ~CObject ()
 

Additional Inherited Members

- Static Public Member Functions inherited from CObject
static void safeRetain (void *pointer)
 
template<class T >
static void safeRelease (T *pointer)
 
template<class T >
static void safeReleaseArray (T *array)
 
static void safeRelease (const char *pointer)
 
- Protected Member Functions inherited from CObject
virtual void copyValuesFromObject (const CObject &object)
 
- Protected Attributes inherited from UndoableAction< CGameScene *, CGameObject * >
CGameScenem_target
 
CGameObjectm_value
 

Detailed Description

DuplicateGameObject is created when the user duplicates a game object in the editor. TODO Remove EditorWindow var from CActions (use Qt Signals & Slots)

Definition at line 160 of file customundoableactions.h.

Constructor & Destructor Documentation

DuplicateGameObject::DuplicateGameObject ( EditorWindow editor_window,
CGameScene scene,
CGameObject game_obj,
bool  add_mode 
)
inline

Definition at line 166 of file customundoableactions.h.

Member Function Documentation

virtual const char* DuplicateGameObject::getHint ( ) const
inlinevirtual

Reimplemented from AddOrRemoveGameObjectAction.

Definition at line 170 of file customundoableactions.h.


The documentation for this class was generated from the following file: