RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
InspectorAction Member List

This is the complete list of members for InspectorAction, including all inherited members.

actionPerformed(QObject *, QString, QVariant, QVariant)InspectorActionsignal
autorelease()CObject
CObject()CObject
CObject(const CObject &object)CObjectexplicit
copyValuesFromObject(const CObject &object)CObjectprotectedvirtual
getHint() const InspectorActioninlinevirtual
getOppositeAction()InspectorActioninlinevirtual
getTarget() constUndoableAction< QObject *, QVariant >inline
getValue() constUndoableAction< QObject *, QVariant >inline
InspectorAction(QObject *game_obj, QString property_name, QVariant value)InspectorActioninline
isValidCObject() const CObject
m_oldValueInspectorActionprotected
m_propertyNameInspectorActionprotected
m_targetUndoableAction< QObject *, QVariant >protected
m_valueUndoableAction< QObject *, QVariant >protected
operator=(const CObject &object)CObject
performAction()InspectorActioninlinevirtual
release() const CObject
retain()CObject
retainCount() const CObject
safeRelease(T *pointer)CObjectinlinestatic
safeRelease(const char *pointer)CObjectinlinestatic
safeReleaseArray(T *array)CObjectinlinestatic
safeRetain(void *pointer)CObjectinlinestatic
setTarget(QObject *target)UndoableAction< QObject *, QVariant >inline
setValue(QVariant &value)UndoableAction< QObject *, QVariant >inline
UndoableAction(QObject *target, QVariant &value)UndoableAction< QObject *, QVariant >inline
~CObject()CObjectvirtual
~UndoableAction()UndoableAction< QObject *, QVariant >inlinevirtual