RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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#include <customundoableactions.h>
Signals | |
void | actionPerformed (QObject *, QString, QVariant, QVariant) |
Public Member Functions | |
InspectorAction (QObject *game_obj, QString property_name, QVariant value) | |
virtual const char * | getHint () const |
virtual void | performAction () |
virtual IUndoableAction * | getOppositeAction () |
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UndoableAction (QObject *target, QVariant &value) | |
void | setTarget (QObject *target) |
QObject * | getTarget () const |
void | setValue (QVariant &value) |
QVariant | getValue () const |
virtual | ~UndoableAction () |
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CObject () | |
CObject (const CObject &object) | |
CObject & | operator= (const CObject &object) |
CObject * | retain () |
unsigned int | release () const |
CObject * | autorelease () |
unsigned int | retainCount () const |
bool | isValidCObject () const |
virtual | ~CObject () |
Protected Attributes | |
QString | m_propertyName |
QVariant | m_oldValue |
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QObject * | m_target |
QVariant | m_value |
Additional Inherited Members | |
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static void | safeRetain (void *pointer) |
template<class T > | |
static void | safeRelease (T *pointer) |
template<class T > | |
static void | safeReleaseArray (T *array) |
static void | safeRelease (const char *pointer) |
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virtual void | copyValuesFromObject (const CObject &object) |
InspectorAction is created when the user modifies a game object's property in the Property Inspector.
Definition at line 204 of file customundoableactions.h.
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inline |
Definition at line 207 of file customundoableactions.h.
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signal |
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inlinevirtual |
Reimplemented from IUndoableAction.
Definition at line 215 of file customundoableactions.h.
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inlinevirtual |
Reimplemented from IUndoableAction.
Definition at line 224 of file customundoableactions.h.
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inlinevirtual |
Reimplemented from IUndoableAction.
Definition at line 219 of file customundoableactions.h.
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protected |
Definition at line 230 of file customundoableactions.h.
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protected |
Definition at line 229 of file customundoableactions.h.