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RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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#include <md5.h>
Public Types | |
| typedef unsigned int | size_type |
Public Member Functions | |
| MD5 () | |
| MD5 (const std::string &text) | |
| void | update (const unsigned char *buf, size_type length) |
| void | update (const char *buf, size_type length) |
| MD5 & | finalize () |
| std::string | hexdigest () const |
Friends | |
| std::ostream & | operator<< (std::ostream &, MD5 md5) |
| typedef unsigned int MD5::size_type |
| void MD5::update | ( | const unsigned char * | buf, |
| size_type | length | ||
| ) |
| void MD5::update | ( | const char * | buf, |
| size_type | length | ||
| ) |
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friend |