RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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Math::MatrixStack Member List
This is the complete list of members for
Math::MatrixStack
, including all inherited members.
autorelease
()
CObject
CObject
()
CObject
CObject
(const CObject &object)
CObject
explicit
copyValuesFromObject
(const CObject &object)
CObject
protected
virtual
getMatrix
()
Math::MatrixStack
identity
()
Math::MatrixStack
isValidCObject
() const
CObject
MatrixStack
()
Math::MatrixStack
operator=
(const CObject &object)
CObject
popMatrix
()
Math::MatrixStack
pushMatrix
()
Math::MatrixStack
release
() const
CObject
retain
()
CObject
retainCount
() const
CObject
rotate
(btQuaternion rot)
Math::MatrixStack
rotate
(btVector3 vec)
Math::MatrixStack
rotate
(float x, float y, float z)
Math::MatrixStack
safeRelease
(T *pointer)
CObject
inline
static
safeRelease
(const char *pointer)
CObject
inline
static
safeReleaseArray
(T *array)
CObject
inline
static
safeRetain
(void *pointer)
CObject
inline
static
scale
(float x, float y, float z)
Math::MatrixStack
scale
(btVector3 scale)
Math::MatrixStack
scale
(float scale)
Math::MatrixStack
setMatrix
(Matrix4)
Math::MatrixStack
translate
(btVector3 position)
Math::MatrixStack
translate
(float x, float y, float z)
Math::MatrixStack
~CObject
()
CObject
virtual
Generated on Mon Jan 12 2015 22:24:05 for RioEngine by
1.8.9.1