RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
QCustomSerialization Class Reference

#include <qtcustomserialization.hpp>

Static Public Member Functions

static void registerCustomStreamOperators ()
 

Detailed Description

Definition at line 90 of file qtcustomserialization.hpp.

Member Function Documentation

static void QCustomSerialization::registerCustomStreamOperators ( )
inlinestatic

Definition at line 92 of file qtcustomserialization.hpp.


The documentation for this class was generated from the following file: