This is the complete list of members for RotateAction, including all inherited members.
| autorelease() | CObject | |
| CObject() | CObject | |
| CObject(const CObject &object) | CObject | explicit |
| copyValuesFromObject(const CObject &object) | CObject | protectedvirtual |
| getHint() const | RotateAction | inlinevirtual |
| getOppositeAction() | RotateAction | inlinevirtual |
| getTarget() const | UndoableAction< CGameObject *, btQuaternion > | inline |
| getValue() const | UndoableAction< CGameObject *, btQuaternion > | inline |
| isValidCObject() const | CObject | |
| m_oldValue | RotateAction | protected |
| m_target | UndoableAction< CGameObject *, btQuaternion > | protected |
| m_value | UndoableAction< CGameObject *, btQuaternion > | protected |
| operator=(const CObject &object) | CObject | |
| performAction() | RotateAction | inlinevirtual |
| release() const | CObject | |
| retain() | CObject | |
| retainCount() const | CObject | |
| RotateAction(CGameObject *game_obj, btQuaternion rotation) | RotateAction | inline |
| safeRelease(T *pointer) | CObject | inlinestatic |
| safeRelease(const char *pointer) | CObject | inlinestatic |
| safeReleaseArray(T *array) | CObject | inlinestatic |
| safeRetain(void *pointer) | CObject | inlinestatic |
| setTarget(CGameObject *target) | UndoableAction< CGameObject *, btQuaternion > | inline |
| setValue(btQuaternion &value) | UndoableAction< CGameObject *, btQuaternion > | inline |
| UndoableAction(CGameObject *target, btQuaternion &value) | UndoableAction< CGameObject *, btQuaternion > | inline |
| ~CObject() | CObject | virtual |
| ~UndoableAction() | UndoableAction< CGameObject *, btQuaternion > | inlinevirtual |