This is the complete list of members for RotateAction, including all inherited members.
autorelease() | CObject | |
CObject() | CObject | |
CObject(const CObject &object) | CObject | explicit |
copyValuesFromObject(const CObject &object) | CObject | protectedvirtual |
getHint() const | RotateAction | inlinevirtual |
getOppositeAction() | RotateAction | inlinevirtual |
getTarget() const | UndoableAction< CGameObject *, btQuaternion > | inline |
getValue() const | UndoableAction< CGameObject *, btQuaternion > | inline |
isValidCObject() const | CObject | |
m_oldValue | RotateAction | protected |
m_target | UndoableAction< CGameObject *, btQuaternion > | protected |
m_value | UndoableAction< CGameObject *, btQuaternion > | protected |
operator=(const CObject &object) | CObject | |
performAction() | RotateAction | inlinevirtual |
release() const | CObject | |
retain() | CObject | |
retainCount() const | CObject | |
RotateAction(CGameObject *game_obj, btQuaternion rotation) | RotateAction | inline |
safeRelease(T *pointer) | CObject | inlinestatic |
safeRelease(const char *pointer) | CObject | inlinestatic |
safeReleaseArray(T *array) | CObject | inlinestatic |
safeRetain(void *pointer) | CObject | inlinestatic |
setTarget(CGameObject *target) | UndoableAction< CGameObject *, btQuaternion > | inline |
setValue(btQuaternion &value) | UndoableAction< CGameObject *, btQuaternion > | inline |
UndoableAction(CGameObject *target, btQuaternion &value) | UndoableAction< CGameObject *, btQuaternion > | inline |
~CObject() | CObject | virtual |
~UndoableAction() | UndoableAction< CGameObject *, btQuaternion > | inlinevirtual |