RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
RotateAction Member List

This is the complete list of members for RotateAction, including all inherited members.

autorelease()CObject
CObject()CObject
CObject(const CObject &object)CObjectexplicit
copyValuesFromObject(const CObject &object)CObjectprotectedvirtual
getHint() const RotateActioninlinevirtual
getOppositeAction()RotateActioninlinevirtual
getTarget() constUndoableAction< CGameObject *, btQuaternion >inline
getValue() constUndoableAction< CGameObject *, btQuaternion >inline
isValidCObject() const CObject
m_oldValueRotateActionprotected
m_targetUndoableAction< CGameObject *, btQuaternion >protected
m_valueUndoableAction< CGameObject *, btQuaternion >protected
operator=(const CObject &object)CObject
performAction()RotateActioninlinevirtual
release() const CObject
retain()CObject
retainCount() const CObject
RotateAction(CGameObject *game_obj, btQuaternion rotation)RotateActioninline
safeRelease(T *pointer)CObjectinlinestatic
safeRelease(const char *pointer)CObjectinlinestatic
safeReleaseArray(T *array)CObjectinlinestatic
safeRetain(void *pointer)CObjectinlinestatic
setTarget(CGameObject *target)UndoableAction< CGameObject *, btQuaternion >inline
setValue(btQuaternion &value)UndoableAction< CGameObject *, btQuaternion >inline
UndoableAction(CGameObject *target, btQuaternion &value)UndoableAction< CGameObject *, btQuaternion >inline
~CObject()CObjectvirtual
~UndoableAction()UndoableAction< CGameObject *, btQuaternion >inlinevirtual