RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
ScaleAction Member List

This is the complete list of members for ScaleAction, including all inherited members.

autorelease()CObject
CObject()CObject
CObject(const CObject &object)CObjectexplicit
copyValuesFromObject(const CObject &object)CObjectprotectedvirtual
getHint() const ScaleActioninlinevirtual
getOppositeAction()ScaleActioninlinevirtual
getTarget() constUndoableAction< CGameObject *, btVector3 >inline
getValue() constUndoableAction< CGameObject *, btVector3 >inline
isValidCObject() const CObject
m_calcSizeOnExecuteScaleActionprotected
m_oldValueScaleActionprotected
m_targetUndoableAction< CGameObject *, btVector3 >protected
m_valueUndoableAction< CGameObject *, btVector3 >protected
operator=(const CObject &object)CObject
performAction()ScaleActioninlinevirtual
release() const CObject
retain()CObject
retainCount() const CObject
safeRelease(T *pointer)CObjectinlinestatic
safeRelease(const char *pointer)CObjectinlinestatic
safeReleaseArray(T *array)CObjectinlinestatic
safeRetain(void *pointer)CObjectinlinestatic
ScaleAction(CGameObject *game_obj, btVector3 translate_vec, bool calc_size_on_execute=false)ScaleActioninline
setTarget(CGameObject *target)UndoableAction< CGameObject *, btVector3 >inline
setValue(btVector3 &value)UndoableAction< CGameObject *, btVector3 >inline
UndoableAction(CGameObject *target, btVector3 &value)UndoableAction< CGameObject *, btVector3 >inline
~CObject()CObjectvirtual
~UndoableAction()UndoableAction< CGameObject *, btVector3 >inlinevirtual