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RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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#include <customundoableactions.h>
Public Member Functions | |
| ScaleAction (CGameObject *game_obj, btVector3 translate_vec, bool calc_size_on_execute=false) | |
| virtual const char * | getHint () const |
| virtual void | performAction () |
| virtual IUndoableAction * | getOppositeAction () |
Public Member Functions inherited from UndoableAction< CGameObject *, btVector3 > | |
| UndoableAction (CGameObject *target, btVector3 &value) | |
| void | setTarget (CGameObject *target) |
| CGameObject * | getTarget () const |
| void | setValue (btVector3 &value) |
| btVector3 | getValue () const |
| virtual | ~UndoableAction () |
Public Member Functions inherited from CObject | |
| CObject () | |
| CObject (const CObject &object) | |
| CObject & | operator= (const CObject &object) |
| CObject * | retain () |
| unsigned int | release () const |
| CObject * | autorelease () |
| unsigned int | retainCount () const |
| bool | isValidCObject () const |
| virtual | ~CObject () |
Protected Attributes | |
| btVector3 | m_oldValue |
| bool | m_calcSizeOnExecute |
Protected Attributes inherited from UndoableAction< CGameObject *, btVector3 > | |
| CGameObject * | m_target |
| btVector3 | m_value |
Additional Inherited Members | |
Static Public Member Functions inherited from CObject | |
| static void | safeRetain (void *pointer) |
| template<class T > | |
| static void | safeRelease (T *pointer) |
| template<class T > | |
| static void | safeReleaseArray (T *array) |
| static void | safeRelease (const char *pointer) |
Protected Member Functions inherited from CObject | |
| virtual void | copyValuesFromObject (const CObject &object) |
ScaleAction is created when the user modifies the scale of any game object in the editor.
Definition at line 70 of file customundoableactions.h.
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inline |
Definition at line 72 of file customundoableactions.h.
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inlinevirtual |
Reimplemented from IUndoableAction.
Definition at line 77 of file customundoableactions.h.
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inlinevirtual |
Reimplemented from IUndoableAction.
Definition at line 92 of file customundoableactions.h.
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inlinevirtual |
Reimplemented from IUndoableAction.
Definition at line 81 of file customundoableactions.h.
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protected |
Definition at line 98 of file customundoableactions.h.
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protected |
Definition at line 97 of file customundoableactions.h.