RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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#include <testclass.h>
Public Types | |
enum | Simpson { HOMER, MARGE, BART, LISA, MAGGIE } |
Public Member Functions | |
TestClass (QObject *parent=0) | |
virtual | ~TestClass () |
QString | name () const |
void | setName (const QString &name) |
Vec3f | position () const |
void | setPosition (const Vec3f &position) |
float | radius () const |
void | setRadius (float radius) |
QColor | color () const |
void | setColor (const QColor &color) |
int | someNumber () const |
Simpson | simpson () const |
void | setSimpson (const Simpson s) |
Properties | |
QString | Name |
Vec3f | Position |
float | Radius |
QColor | Color |
int | SomeNumber |
Simpson | SimpsonsCharacter |
Definition at line 20 of file testclass.h.
enum TestClass::Simpson |
Enumerator | |
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HOMER | |
MARGE | |
BART | |
LISA | |
MAGGIE |
Definition at line 35 of file testclass.h.
TestClass::TestClass | ( | QObject * | parent = 0 | ) |
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virtual |
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inline |
Definition at line 50 of file testclass.h.
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inline |
Definition at line 41 of file testclass.h.
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inline |
Definition at line 44 of file testclass.h.
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inline |
Definition at line 47 of file testclass.h.
void TestClass::setColor | ( | const QColor & | color | ) |
void TestClass::setName | ( | const QString & | name | ) |
void TestClass::setPosition | ( | const Vec3f & | position | ) |
void TestClass::setRadius | ( | float | radius | ) |
void TestClass::setSimpson | ( | const Simpson | s | ) |
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inline |
Definition at line 55 of file testclass.h.
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inline |
Definition at line 53 of file testclass.h.
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readwrite |
Definition at line 29 of file testclass.h.
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readwrite |
Definition at line 24 of file testclass.h.
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readwrite |
Definition at line 25 of file testclass.h.
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readwrite |
Definition at line 27 of file testclass.h.
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readwrite |
Definition at line 31 of file testclass.h.
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read |
Definition at line 30 of file testclass.h.