RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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#include <tinyxml.h>
Public Member Functions | |
TiXmlAttributeSet () | |
~TiXmlAttributeSet () | |
void | Add (TiXmlAttribute *attribute) |
void | Remove (TiXmlAttribute *attribute) |
const TiXmlAttribute * | First () const |
TiXmlAttribute * | First () |
const TiXmlAttribute * | Last () const |
TiXmlAttribute * | Last () |
TiXmlAttribute * | Find (const char *_name) const |
TiXmlAttribute * | FindOrCreate (const char *_name) |
TiXmlAttributeSet::TiXmlAttributeSet | ( | ) |
Definition at line 1499 of file tinyxml.cpp.
TiXmlAttributeSet::~TiXmlAttributeSet | ( | ) |
Definition at line 1506 of file tinyxml.cpp.
void TiXmlAttributeSet::Add | ( | TiXmlAttribute * | attribute | ) |
Definition at line 1513 of file tinyxml.cpp.
TiXmlAttribute * TiXmlAttributeSet::Find | ( | const char * | _name | ) | const |
Definition at line 1571 of file tinyxml.cpp.
TiXmlAttribute * TiXmlAttributeSet::FindOrCreate | ( | const char * | _name | ) |
Definition at line 1582 of file tinyxml.cpp.
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void TiXmlAttributeSet::Remove | ( | TiXmlAttribute * | attribute | ) |
Definition at line 1528 of file tinyxml.cpp.