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RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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#include <tinystr.h>
Public Types | |
| typedef size_t | size_type |
Public Member Functions | |
| TiXmlString () | |
| TiXmlString (const TiXmlString ©) | |
| TIXML_EXPLICIT | TiXmlString (const char *copy) |
| TIXML_EXPLICIT | TiXmlString (const char *str, size_type len) |
| ~TiXmlString () | |
| TiXmlString & | operator= (const char *copy) |
| TiXmlString & | operator= (const TiXmlString ©) |
| TiXmlString & | operator+= (const char *suffix) |
| TiXmlString & | operator+= (char single) |
| TiXmlString & | operator+= (const TiXmlString &suffix) |
| const char * | c_str () const |
| const char * | data () const |
| size_type | length () const |
| size_type | size () const |
| bool | empty () const |
| size_type | capacity () const |
| const char & | at (size_type index) const |
| char & | operator[] (size_type index) const |
| size_type | find (char lookup) const |
| size_type | find (char tofind, size_type offset) const |
| void | clear () |
| void | reserve (size_type cap) |
| TiXmlString & | assign (const char *str, size_type len) |
| TiXmlString & | append (const char *str, size_type len) |
| void | swap (TiXmlString &other) |
Static Public Attributes | |
| static const size_type | npos = static_cast< TiXmlString::size_type >(-1) |
| typedef size_t TiXmlString::size_type |
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| TiXmlString & TiXmlString::append | ( | const char * | str, |
| size_type | len | ||
| ) |
Definition at line 68 of file tinystr.cpp.
| TiXmlString & TiXmlString::assign | ( | const char * | str, |
| size_type | len | ||
| ) |
Definition at line 49 of file tinystr.cpp.
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| void TiXmlString::reserve | ( | size_type | cap | ) |
Definition at line 37 of file tinystr.cpp.
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