RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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This is the complete list of members for Transform, including all inherited members.
autorelease() | CObject | |
CObject() | CObject | |
CObject(const CObject &object) | CObject | explicit |
copyValuesFromObject(const CObject &object) | CObject | protectedvirtual |
getForwardVector(TransformMode transform_mode=LOCAL) | Transform | virtual |
getRightVector(TransformMode transform_mode=LOCAL) | Transform | virtual |
getUpVector(TransformMode transform_mode=LOCAL) | Transform | virtual |
global(bool scale=true) const | Transform | |
GLOBAL enum value | Transform | |
isValidCObject() const | CObject | |
local(bool scale=true) const | Transform | |
LOCAL enum value | Transform | |
localPosition(UnitType unit_type=WORLD) const | Transform | |
localRotation() const | Transform | |
localScale() const | Transform | |
moveX(float dx, TransformMode transform_mode=GLOBAL) | Transform | |
moveY(float dy, TransformMode transform_mode=GLOBAL) | Transform | |
moveZ(float dz, TransformMode transform_mode=GLOBAL) | Transform | |
operator=(const CObject &object) | CObject | |
PHYSICSWORLD enum value | Transform | |
position() const | Transform | |
release() const | CObject | |
retain() | CObject | |
retainCount() const | CObject | |
rotate(btQuaternion &q, TransformMode transform_mode=GLOBAL) | Transform | |
rotateX(float angle, TransformMode transform_mode=GLOBAL) | Transform | |
rotateY(float angle, TransformMode transform_mode=GLOBAL) | Transform | |
rotateZ(float angle, TransformMode transform_mode=GLOBAL) | Transform | |
rotation() const | Transform | |
safeRelease(T *pointer) | CObject | inlinestatic |
safeRelease(const char *pointer) | CObject | inlinestatic |
safeReleaseArray(T *array) | CObject | inlinestatic |
safeRetain(void *pointer) | CObject | inlinestatic |
scale() const | Transform | |
setLocalPosition(float x, float y, float z) | Transform | |
setLocalPosition(const btVector3 &vec) | Transform | |
setLocalRotation(float w, float x, float y, float z) | Transform | |
setLocalRotation(const btQuaternion &q) | Transform | |
setLocalScale(float x, float y, float z) | Transform | |
setLocalScale(float localScale) | Transform | |
setLocalScale(const btVector3 &scale) | Transform | |
Transform() | Transform | |
TransformMode enum name | Transform | |
UnitType enum name | Transform | |
WORLD enum value | Transform | |
~CObject() | CObject | virtual |