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RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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This is the complete list of members for Transform, including all inherited members.
| autorelease() | CObject | |
| CObject() | CObject | |
| CObject(const CObject &object) | CObject | explicit |
| copyValuesFromObject(const CObject &object) | CObject | protectedvirtual |
| getForwardVector(TransformMode transform_mode=LOCAL) | Transform | virtual |
| getRightVector(TransformMode transform_mode=LOCAL) | Transform | virtual |
| getUpVector(TransformMode transform_mode=LOCAL) | Transform | virtual |
| global(bool scale=true) const | Transform | |
| GLOBAL enum value | Transform | |
| isValidCObject() const | CObject | |
| local(bool scale=true) const | Transform | |
| LOCAL enum value | Transform | |
| localPosition(UnitType unit_type=WORLD) const | Transform | |
| localRotation() const | Transform | |
| localScale() const | Transform | |
| moveX(float dx, TransformMode transform_mode=GLOBAL) | Transform | |
| moveY(float dy, TransformMode transform_mode=GLOBAL) | Transform | |
| moveZ(float dz, TransformMode transform_mode=GLOBAL) | Transform | |
| operator=(const CObject &object) | CObject | |
| PHYSICSWORLD enum value | Transform | |
| position() const | Transform | |
| release() const | CObject | |
| retain() | CObject | |
| retainCount() const | CObject | |
| rotate(btQuaternion &q, TransformMode transform_mode=GLOBAL) | Transform | |
| rotateX(float angle, TransformMode transform_mode=GLOBAL) | Transform | |
| rotateY(float angle, TransformMode transform_mode=GLOBAL) | Transform | |
| rotateZ(float angle, TransformMode transform_mode=GLOBAL) | Transform | |
| rotation() const | Transform | |
| safeRelease(T *pointer) | CObject | inlinestatic |
| safeRelease(const char *pointer) | CObject | inlinestatic |
| safeReleaseArray(T *array) | CObject | inlinestatic |
| safeRetain(void *pointer) | CObject | inlinestatic |
| scale() const | Transform | |
| setLocalPosition(float x, float y, float z) | Transform | |
| setLocalPosition(const btVector3 &vec) | Transform | |
| setLocalRotation(float w, float x, float y, float z) | Transform | |
| setLocalRotation(const btQuaternion &q) | Transform | |
| setLocalScale(float x, float y, float z) | Transform | |
| setLocalScale(float localScale) | Transform | |
| setLocalScale(const btVector3 &scale) | Transform | |
| Transform() | Transform | |
| TransformMode enum name | Transform | |
| UnitType enum name | Transform | |
| WORLD enum value | Transform | |
| ~CObject() | CObject | virtual |