RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
UndoableAction< TargetType, ValueType > Member List

This is the complete list of members for UndoableAction< TargetType, ValueType >, including all inherited members.

autorelease()CObject
CObject()CObject
CObject(const CObject &object)CObjectexplicit
copyValuesFromObject(const CObject &object)CObjectprotectedvirtual
getHint() const IUndoableActioninlinevirtual
getOppositeAction()IUndoableActioninlinevirtual
getTarget() const UndoableAction< TargetType, ValueType >inline
getValue() const UndoableAction< TargetType, ValueType >inline
isValidCObject() const CObject
m_targetUndoableAction< TargetType, ValueType >protected
m_valueUndoableAction< TargetType, ValueType >protected
operator=(const CObject &object)CObject
performAction()IUndoableActioninlinevirtual
release() const CObject
retain()CObject
retainCount() const CObject
safeRelease(T *pointer)CObjectinlinestatic
safeRelease(const char *pointer)CObjectinlinestatic
safeReleaseArray(T *array)CObjectinlinestatic
safeRetain(void *pointer)CObjectinlinestatic
setTarget(TargetType target)UndoableAction< TargetType, ValueType >inline
setValue(ValueType &value)UndoableAction< TargetType, ValueType >inline
UndoableAction(TargetType target, ValueType &value)UndoableAction< TargetType, ValueType >inline
~CObject()CObjectvirtual
~UndoableAction()UndoableAction< TargetType, ValueType >inlinevirtual