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RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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#include <undoableaction.h>
Public Member Functions | |
| virtual void | performAction () |
| virtual IUndoableAction * | getOppositeAction () |
| virtual const char * | getHint () const |
Public Member Functions inherited from CObject | |
| CObject () | |
| CObject (const CObject &object) | |
| CObject & | operator= (const CObject &object) |
| CObject * | retain () |
| unsigned int | release () const |
| CObject * | autorelease () |
| unsigned int | retainCount () const |
| bool | isValidCObject () const |
| virtual | ~CObject () |
Additional Inherited Members | |
Static Public Member Functions inherited from CObject | |
| static void | safeRetain (void *pointer) |
| template<class T > | |
| static void | safeRelease (T *pointer) |
| template<class T > | |
| static void | safeReleaseArray (T *array) |
| static void | safeRelease (const char *pointer) |
Protected Member Functions inherited from CObject | |
| virtual void | copyValuesFromObject (const CObject &object) |
Common interface for any Undoable Action. Any action should respond properly to the following calls: performAction(), getOppositeAction() & getHint().
Definition at line 39 of file undoableaction.h.
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inlinevirtual |
Reimplemented in InspectorAction, RotateAction, DuplicateGameObject, AddOrRemoveGameObjectAction, ScaleAction, and TranslateAction.
Definition at line 50 of file undoableaction.h.
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inlinevirtual |
Reimplemented in InspectorAction, RotateAction, AddOrRemoveGameObjectAction, ScaleAction, and TranslateAction.
Definition at line 45 of file undoableaction.h.
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inlinevirtual |
Reimplemented in InspectorAction, RotateAction, AddOrRemoveGameObjectAction, ScaleAction, and TranslateAction.
Definition at line 41 of file undoableaction.h.