RioEngine
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My first attempt to create a 3D WYSIWYG Game Engine
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classetsrepository.h
Go to the documentation of this file.
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//--------------------------------------------------------------- @License begins
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// RioEngine: The late night Coke -without whores- debugging sessions
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// 2012-2015 Leopoldo Lomas Flores. Torreon, Coahuila. MEXICO
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// leopoldolomas [at] gmail
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// www.rioengine.com
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// www.leopoldolomas.info
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// "You have a problem, you face it like a man."
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//
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// This is free and unencumbered software released into the public domain.
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//
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// Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
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// software, either in source code form or as a compiled binary, for any purpose,
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// commercial or non-commercial, and by any means.
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//
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// In jurisdictions that recognize copyright laws, the author or authors of this
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// software dedicate any and all copyright interest in the software to the public
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// domain. We make this dedication for the benefit of the public at large and to
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// the detriment of our heirs and successors. We intend this dedication to be
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// an overt act of relinquishment in perpetuity of all present and future
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// rights to this software under copyright law.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,FITNESS
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// FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS BE
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// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
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// CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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// SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//--------------------------------------------------------------- @License ends
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#ifndef RIOENGINE_CLENGINE_CLASSETSREPOSITORY_H_
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#define RIOENGINE_CLENGINE_CLASSETSREPOSITORY_H_
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#define CLASSETSREPOSITORY CSingleton<CLAssetsRepository>::getSharedInstance()
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#include "
cengine/csingleton.h
"
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#include "
clengine/clscene.h
"
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class
CLAssetsRepository
:
public
CLScene
{
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public
:
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CLAssetsRepository
();
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void
addScene
(
CLScene
* scene);
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void
addImagesFromScene
(
CLScene
* scene);
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void
addMaterialsFromScene
(
CLScene
* scene);
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void
addEffectsFromScene
(
CLScene
* scene);
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void
addGeometriesFromScene
(
CLScene
* scene);
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void
addNodesFromScene
(
CLScene
* scene);
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void
loadResources
();
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private
:
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std::string m_resourcesDir;
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};
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#endif // RIOENGINE_CLENGINE_CLASSETSREPOSITORY_H_
clscene.h
CLScene
Definition:
clscene.h:47
CLAssetsRepository
Definition:
classetsrepository.h:38
CLAssetsRepository::addImagesFromScene
void addImagesFromScene(CLScene *scene)
Definition:
classetsrepository.cpp:74
CLAssetsRepository::addEffectsFromScene
void addEffectsFromScene(CLScene *scene)
Definition:
classetsrepository.cpp:106
CLAssetsRepository::CLAssetsRepository
CLAssetsRepository()
Definition:
classetsrepository.cpp:35
CLAssetsRepository::loadResources
void loadResources()
Definition:
classetsrepository.cpp:44
CLAssetsRepository::addGeometriesFromScene
void addGeometriesFromScene(CLScene *scene)
Definition:
classetsrepository.cpp:122
CLAssetsRepository::addMaterialsFromScene
void addMaterialsFromScene(CLScene *scene)
Definition:
classetsrepository.cpp:90
CLAssetsRepository::addNodesFromScene
void addNodesFromScene(CLScene *scene)
Definition:
classetsrepository.cpp:139
csingleton.h
CLAssetsRepository::addScene
void addScene(CLScene *scene)
Definition:
classetsrepository.cpp:64
rioengine
clengine
classetsrepository.h
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