RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
classetsrepository.h
Go to the documentation of this file.
1 //--------------------------------------------------------------- @License begins
2 // RioEngine: The late night Coke -without whores- debugging sessions
3 // 2012-2015 Leopoldo Lomas Flores. Torreon, Coahuila. MEXICO
4 // leopoldolomas [at] gmail
5 // www.rioengine.com
6 // www.leopoldolomas.info
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29 
30 #ifndef RIOENGINE_CLENGINE_CLASSETSREPOSITORY_H_
31 #define RIOENGINE_CLENGINE_CLASSETSREPOSITORY_H_
32 
33 #define CLASSETSREPOSITORY CSingleton<CLAssetsRepository>::getSharedInstance()
34 
35 #include "cengine/csingleton.h"
36 #include "clengine/clscene.h"
37 
38 class CLAssetsRepository : public CLScene {
39 public:
41 
42  void addScene (CLScene* scene);
43  void addImagesFromScene (CLScene* scene);
44  void addMaterialsFromScene (CLScene* scene);
45  void addEffectsFromScene (CLScene* scene);
46  void addGeometriesFromScene(CLScene* scene);
47  void addNodesFromScene (CLScene* scene);
48 
49  void loadResources();
50 
51 private:
52  std::string m_resourcesDir;
53 };
54 #endif // RIOENGINE_CLENGINE_CLASSETSREPOSITORY_H_
void addImagesFromScene(CLScene *scene)
void addEffectsFromScene(CLScene *scene)
void addGeometriesFromScene(CLScene *scene)
void addMaterialsFromScene(CLScene *scene)
void addNodesFromScene(CLScene *scene)
void addScene(CLScene *scene)