RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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#include <FastDelegate.h>
Public Types | |
typedef FastDelegate1 | type |
Public Member Functions | |
FastDelegate1 () | |
FastDelegate1 (const FastDelegate1 &x) | |
void | operator= (const FastDelegate1 &x) |
bool | operator== (const FastDelegate1 &x) const |
bool | operator!= (const FastDelegate1 &x) const |
bool | operator< (const FastDelegate1 &x) const |
bool | operator> (const FastDelegate1 &x) const |
template<class X , class Y > | |
FastDelegate1 (Y *pthis, DesiredRetType(X::*function_to_bind)(Param1 p1)) | |
template<class X , class Y > | |
void | bind (Y *pthis, DesiredRetType(X::*function_to_bind)(Param1 p1)) |
template<class X , class Y > | |
FastDelegate1 (const Y *pthis, DesiredRetType(X::*function_to_bind)(Param1 p1) const) | |
template<class X , class Y > | |
void | bind (const Y *pthis, DesiredRetType(X::*function_to_bind)(Param1 p1) const) |
FastDelegate1 (DesiredRetType(*function_to_bind)(Param1 p1)) | |
void | operator= (DesiredRetType(*function_to_bind)(Param1 p1)) |
void | bind (DesiredRetType(*function_to_bind)(Param1 p1)) |
RetType | operator() (Param1 p1) const |
operator unspecified_bool_type () const | |
bool | operator== (StaticFunctionPtr funcptr) |
bool | operator!= (StaticFunctionPtr funcptr) |
bool | operator! () const |
bool | empty () const |
void | clear () |
const DelegateMemento & | GetMemento () |
void | SetMemento (const DelegateMemento &any) |
Definition at line 939 of file FastDelegate.h.
typedef FastDelegate1 fastdelegate::FastDelegate1< Param1, RetType >::type |
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