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RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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#include <FastDelegate.h>
Public Types | |
| typedef FastDelegate1 | type |
Public Member Functions | |
| FastDelegate1 () | |
| FastDelegate1 (const FastDelegate1 &x) | |
| void | operator= (const FastDelegate1 &x) |
| bool | operator== (const FastDelegate1 &x) const |
| bool | operator!= (const FastDelegate1 &x) const |
| bool | operator< (const FastDelegate1 &x) const |
| bool | operator> (const FastDelegate1 &x) const |
| template<class X , class Y > | |
| FastDelegate1 (Y *pthis, DesiredRetType(X::*function_to_bind)(Param1 p1)) | |
| template<class X , class Y > | |
| void | bind (Y *pthis, DesiredRetType(X::*function_to_bind)(Param1 p1)) |
| template<class X , class Y > | |
| FastDelegate1 (const Y *pthis, DesiredRetType(X::*function_to_bind)(Param1 p1) const) | |
| template<class X , class Y > | |
| void | bind (const Y *pthis, DesiredRetType(X::*function_to_bind)(Param1 p1) const) |
| FastDelegate1 (DesiredRetType(*function_to_bind)(Param1 p1)) | |
| void | operator= (DesiredRetType(*function_to_bind)(Param1 p1)) |
| void | bind (DesiredRetType(*function_to_bind)(Param1 p1)) |
| RetType | operator() (Param1 p1) const |
| operator unspecified_bool_type () const | |
| bool | operator== (StaticFunctionPtr funcptr) |
| bool | operator!= (StaticFunctionPtr funcptr) |
| bool | operator! () const |
| bool | empty () const |
| void | clear () |
| const DelegateMemento & | GetMemento () |
| void | SetMemento (const DelegateMemento &any) |
Definition at line 939 of file FastDelegate.h.
| typedef FastDelegate1 fastdelegate::FastDelegate1< Param1, RetType >::type |
Definition at line 949 of file FastDelegate.h.
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