RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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#include <FastDelegate.h>
Public Types | |
typedef FastDelegate2 | type |
Public Member Functions | |
FastDelegate2 () | |
FastDelegate2 (const FastDelegate2 &x) | |
void | operator= (const FastDelegate2 &x) |
bool | operator== (const FastDelegate2 &x) const |
bool | operator!= (const FastDelegate2 &x) const |
bool | operator< (const FastDelegate2 &x) const |
bool | operator> (const FastDelegate2 &x) const |
template<class X , class Y > | |
FastDelegate2 (Y *pthis, DesiredRetType(X::*function_to_bind)(Param1 p1, Param2 p2)) | |
template<class X , class Y > | |
void | bind (Y *pthis, DesiredRetType(X::*function_to_bind)(Param1 p1, Param2 p2)) |
template<class X , class Y > | |
FastDelegate2 (const Y *pthis, DesiredRetType(X::*function_to_bind)(Param1 p1, Param2 p2) const) | |
template<class X , class Y > | |
void | bind (const Y *pthis, DesiredRetType(X::*function_to_bind)(Param1 p1, Param2 p2) const) |
FastDelegate2 (DesiredRetType(*function_to_bind)(Param1 p1, Param2 p2)) | |
void | operator= (DesiredRetType(*function_to_bind)(Param1 p1, Param2 p2)) |
void | bind (DesiredRetType(*function_to_bind)(Param1 p1, Param2 p2)) |
RetType | operator() (Param1 p1, Param2 p2) const |
operator unspecified_bool_type () const | |
bool | operator== (StaticFunctionPtr funcptr) |
bool | operator!= (StaticFunctionPtr funcptr) |
bool | operator! () const |
bool | empty () const |
void | clear () |
const DelegateMemento & | GetMemento () |
void | SetMemento (const DelegateMemento &any) |
Definition at line 1024 of file FastDelegate.h.
typedef FastDelegate2 fastdelegate::FastDelegate2< Param1, Param2, RetType >::type |
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