RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
irrklang::ICapturedAudioDataReceiver Member List

This is the complete list of members for irrklang::ICapturedAudioDataReceiver, including all inherited members.

drop()irrklang::IRefCountedinline
grab()irrklang::IRefCountedinline
IRefCounted()irrklang::IRefCountedinline
OnReceiveAudioDataStreamChunk(unsigned char *audioData, unsigned long lengthInBytes)=0irrklang::ICapturedAudioDataReceiverpure virtual
~IRefCounted()irrklang::IRefCountedinlinevirtual