|
RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
|
This is the complete list of members for irrklang::ICapturedAudioDataReceiver, including all inherited members.
| drop() | irrklang::IRefCounted | inline |
| grab() | irrklang::IRefCounted | inline |
| IRefCounted() | irrklang::IRefCounted | inline |
| OnReceiveAudioDataStreamChunk(unsigned char *audioData, unsigned long lengthInBytes)=0 | irrklang::ICapturedAudioDataReceiver | pure virtual |
| ~IRefCounted() | irrklang::IRefCounted | inlinevirtual |