RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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This is the complete list of members for irrklang::ICapturedAudioDataReceiver, including all inherited members.
drop() | irrklang::IRefCounted | inline |
grab() | irrklang::IRefCounted | inline |
IRefCounted() | irrklang::IRefCounted | inline |
OnReceiveAudioDataStreamChunk(unsigned char *audioData, unsigned long lengthInBytes)=0 | irrklang::ICapturedAudioDataReceiver | pure virtual |
~IRefCounted() | irrklang::IRefCounted | inlinevirtual |