RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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Interface to be implemented by the user if access to the recorded audio data is needed. More...
#include <ik_IAudioRecorder.h>
Public Member Functions | |
virtual void | OnReceiveAudioDataStreamChunk (unsigned char *audioData, unsigned long lengthInBytes)=0 |
Gets called once for each captured audio data chunk. More... | |
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IRefCounted () | |
Constructor. More... | |
virtual | ~IRefCounted () |
Destructor. More... | |
void | grab () |
bool | drop () |
Interface to be implemented by the user if access to the recorded audio data is needed.
Is used as parameter in IAudioRecorder::startRecordingCustomHandledAudio.
Definition at line 95 of file ik_IAudioRecorder.h.
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pure virtual |
Gets called once for each captured audio data chunk.
See IAudioRecorder::startRecordingCustomHandledAudio for details.
audioData | Pointer to a part of the recorded audio data |
lengthInBytes | Amount of bytes in the audioData buffer. |