RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
irrklang::ICapturedAudioDataReceiver Class Referenceabstract

Interface to be implemented by the user if access to the recorded audio data is needed. More...

#include <ik_IAudioRecorder.h>

Inheritance diagram for irrklang::ICapturedAudioDataReceiver:
irrklang::IRefCounted

Public Member Functions

virtual void OnReceiveAudioDataStreamChunk (unsigned char *audioData, unsigned long lengthInBytes)=0
 Gets called once for each captured audio data chunk. More...
 
- Public Member Functions inherited from irrklang::IRefCounted
 IRefCounted ()
 Constructor. More...
 
virtual ~IRefCounted ()
 Destructor. More...
 
void grab ()
 
bool drop ()
 

Detailed Description

Interface to be implemented by the user if access to the recorded audio data is needed.

Is used as parameter in IAudioRecorder::startRecordingCustomHandledAudio.

Definition at line 95 of file ik_IAudioRecorder.h.

Member Function Documentation

virtual void irrklang::ICapturedAudioDataReceiver::OnReceiveAudioDataStreamChunk ( unsigned char *  audioData,
unsigned long  lengthInBytes 
)
pure virtual

Gets called once for each captured audio data chunk.

See IAudioRecorder::startRecordingCustomHandledAudio for details.

Parameters
audioDataPointer to a part of the recorded audio data
lengthInBytesAmount of bytes in the audioData buffer.

The documentation for this class was generated from the following file: