RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
qcolorprovider.cpp
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1 //--------------------------------------------------------------- @License begins
2 // RioEngine: The late night Coke -without whores- debugging sessions
3 // 2012-2015 Leopoldo Lomas Flores. Torreon, Coahuila. MEXICO
4 // leopoldolomas [at] gmail
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6 // www.leopoldolomas.info
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29 
31 
32 //-----------------------------------------------------------------------------
33 
35  reset();
36 
37  // the following color are reserved by the system, they should NOT be
38  // generated by QColorProvider::nextColor()
39  m_reservedColors.append(QColor().black()); // default world color
40  m_reservedColors.append(QColor().blue()); // x axis manipulator
41  m_reservedColors.append(QColor().red()); // y axis manipulator
42  m_reservedColors.append(QColor().green()); // z axis manipulator
43  m_reservedColors.append(QColor(0, 0, 254)); // x axis for Uniform Scale
44  m_reservedColors.append(QColor(0, 0, 253)); // y axis for Unifom Scale
45 }
46 
47 //-----------------------------------------------------------------------------
48 
50  QColor new_color = createNextColor();
51  while (m_reservedColors.contains(new_color)) {
52  new_color = createNextColor();
53  }
54 
55  return new_color;
56 }
57 
58 //-----------------------------------------------------------------------------
59 
61  r++;
62  if (r >= 255) {
63  r = 255; // clamp the value
64  g++;
65  if (g >= 255) {
66  g = 255;
67  b++;
68  if (b >= 255) {
69  b = 255;
70  }
71  }
72  }
73  return QColor(r, g, b, 255);
74 }
75 
76 //-----------------------------------------------------------------------------
77 
79  r = g = b = 1;
80 }
QColor createNextColor()