RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
qglbaseviewport.h
Go to the documentation of this file.
1 //--------------------------------------------------------------- @License begins
2 // RioEngine: The late night Coke -without whores- debugging sessions
3 // 2012-2015 Leopoldo Lomas Flores. Torreon, Coahuila. MEXICO
4 // leopoldolomas [at] gmail
5 // www.rioengine.com
6 // www.leopoldolomas.info
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29 
30 #ifndef RIOENGINE_EDITOR_QGLBASEVIEWPORT_QGBASEVIEWPORT_H_
31 #define RIOENGINE_EDITOR_QGLBASEVIEWPORT_QGBASEVIEWPORT_H_
32 
33 #include <QGLWidget>
34 #include "bullet/matrix/matrices.h"
35 
36 class QGLShaderProgram;
37 
42 class QGLBaseViewport : public QGLWidget {
43  Q_OBJECT
44 public:
46 
47  QGLBaseViewport(QWidget* parent, QGLWidget* shared_widget);
48 
50  void setDrawMode(const QGLViewportDrawMode &value);
51 
52  bool hasFocus() const;
53 
54  virtual void preDraw();
55  virtual void paintGL();
56  virtual void step();
57  virtual void customDraw();
58  virtual void postDraw();
59 
61 
62 protected:
64 
65  virtual void initializeGL();
66  virtual void resizeGL(int, int);
67 
68  void mousePressEvent(QMouseEvent *event);
69 
70  virtual void focusInEvent(QFocusEvent*);
71  virtual void focusOutEvent(QFocusEvent*);
72 
74  QPoint m_lastPos;
75  QColor m_clearColor;
77 
78  QGLShaderProgram *m_selectedProgram;
79  QGLShaderProgram *m_texturedProgram;
80  QGLShaderProgram *m_solidColorsProgram;
81 
82 private:
83  void setHasFocus(bool);
84 
85  bool m_hasFocus;
86  GLdouble projectionFovYAngle;
87  GLdouble projectionZNear;
88  GLdouble projectionZFar;
89 
90  QGLViewportDrawMode m_drawMode;
91 };
92 
93 #endif // RIOENGINE_EDITOR_QGLBASEVIEWPORT_QGBASEVIEWPORT_H_
void setDrawMode(const QGLViewportDrawMode &value)
virtual void paintGL()
Matrix4 m_modelViewMatrix
GLdouble m_projectionRatio
QGLShaderProgram * m_solidColorsProgram
virtual void focusInEvent(QFocusEvent *)
virtual void initializeGL()
QGLViewportDrawMode drawMode() const
QGLBaseViewport(QWidget *parent, QGLWidget *shared_widget)
virtual void preDraw()
QGLShaderProgram * m_texturedProgram
void mousePressEvent(QMouseEvent *event)
void recalculateAspectRatio()
virtual void customDraw()
bool hasFocus() const
virtual void postDraw()
virtual void step()
virtual void resizeGL(int, int)
QGLShaderProgram * m_selectedProgram
virtual void focusOutEvent(QFocusEvent *)