RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
qobjectinspector.h
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2 // RioEngine: The late night Coke -without whores- debugging sessions
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29 
30 #ifndef RIOENGINE_EDITOR_QPROPERTYBROWSER_QOBJECTINSPECTOR_H_
31 #define RIOENGINE_EDITOR_QPROPERTYBROWSER_QOBJECTINSPECTOR_H_
32 
33 #include <QListView>
34 
35 class QObjectInspector : public QListView {
36  Q_OBJECT
37 public:
38  explicit QObjectInspector(QWidget *parent = 0);
39 
40  // TODO Is it really necessary to inherit from QListView just to implement
41  // the following method?
42  virtual void unselectAll();
43 };
44 
45 #endif // RIOENGINE_EDITOR_QPROPERTYBROWSER_QOBJECTINSPECTOR_H_
QObjectInspector(QWidget *parent=0)
virtual void unselectAll()