RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
qobjectmodel.h
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2 // RioEngine: The late night Coke -without whores- debugging sessions
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29 
30 #ifndef RIOENGINE_EDITOR_QPROPERTYBROWSER_QOBJECTMODEL_H_
31 #define RIOENGINE_EDITOR_QPROPERTYBROWSER_QOBJECTMODEL_H_
32 
33 #include <QAbstractListModel>
34 
35 class QObjectModel : public QAbstractListModel {
36  Q_OBJECT
37 
38 public:
39  enum Column { ColName, ColType };
40 
41  QObjectModel(QObject *parent = 0);
42 
43  QList<QObject*>* children() const;
44 
45  int rowCount (const QModelIndex &parent = QModelIndex()) const;
46  int columnCount(const QModelIndex &parent = QModelIndex()) const;
47  QVariant data (const QModelIndex &index, int role) const;
48  Qt::ItemFlags flags(const QModelIndex &index) const;
49  QVariant headerData(int section, Qt::Orientation o, int role) const;
50 
51  void addChild(QObject* child);
52  void removeChild(QString child_name);
53  void clear();
54 
55  ~QObjectModel();
56 
57 protected:
58  QList<QObject*>* m_children;
59 };
60 
61 #endif // RIOENGINE_EDITOR_QPROPERTYBROWSER_QOBJECTMODEL_H_
int rowCount(const QModelIndex &parent=QModelIndex()) const
void removeChild(QString child_name)
QVariant data(const QModelIndex &index, int role) const
QList< QObject * > * m_children
Definition: qobjectmodel.h:58
QList< QObject * > * children() const
int columnCount(const QModelIndex &parent=QModelIndex()) const
QVariant headerData(int section, Qt::Orientation o, int role) const
void addChild(QObject *child)
QObjectModel(QObject *parent=0)
Qt::ItemFlags flags(const QModelIndex &index) const