RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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#include <editorwindow.h>
Public Member Functions | |
PropertyChange () | |
Public Attributes | |
QObject * | obj |
QString | name |
QVariant | value |
QVariant | oldValue |
Definition at line 47 of file editorwindow.h.
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inline |
Definition at line 52 of file editorwindow.h.
QString PropertyChange::name |
Definition at line 49 of file editorwindow.h.
QObject* PropertyChange::obj |
Definition at line 48 of file editorwindow.h.
QVariant PropertyChange::oldValue |
Definition at line 50 of file editorwindow.h.
QVariant PropertyChange::value |
Definition at line 50 of file editorwindow.h.