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RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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#include <editorwindow.h>
Public Member Functions | |
| PropertyChange () | |
Public Attributes | |
| QObject * | obj |
| QString | name |
| QVariant | value |
| QVariant | oldValue |
Definition at line 47 of file editorwindow.h.
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inline |
Definition at line 52 of file editorwindow.h.
| QString PropertyChange::name |
Definition at line 49 of file editorwindow.h.
| QObject* PropertyChange::obj |
Definition at line 48 of file editorwindow.h.
| QVariant PropertyChange::oldValue |
Definition at line 50 of file editorwindow.h.
| QVariant PropertyChange::value |
Definition at line 50 of file editorwindow.h.