RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
PropertyChange Struct Reference

#include <editorwindow.h>

Public Member Functions

 PropertyChange ()
 

Public Attributes

QObject * obj
 
QString name
 
QVariant value
 
QVariant oldValue
 

Detailed Description

Definition at line 47 of file editorwindow.h.

Constructor & Destructor Documentation

PropertyChange::PropertyChange ( )
inline

Definition at line 52 of file editorwindow.h.

Member Data Documentation

QString PropertyChange::name

Definition at line 49 of file editorwindow.h.

QObject* PropertyChange::obj

Definition at line 48 of file editorwindow.h.

QVariant PropertyChange::oldValue

Definition at line 50 of file editorwindow.h.

QVariant PropertyChange::value

Definition at line 50 of file editorwindow.h.


The documentation for this struct was generated from the following file: