RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
PropertyPair Struct Reference

Public Member Functions

 PropertyPair (const QMetaObject *obj, QMetaProperty property)
 
bool operator== (const PropertyPair &other) const
 

Public Attributes

QMetaProperty Property
 
const QMetaObject * Object
 

Detailed Description

Definition at line 36 of file qpropertymodel.cpp.

Constructor & Destructor Documentation

PropertyPair::PropertyPair ( const QMetaObject *  obj,
QMetaProperty  property 
)
inline

Definition at line 38 of file qpropertymodel.cpp.

Member Function Documentation

bool PropertyPair::operator== ( const PropertyPair other) const
inline

Definition at line 43 of file qpropertymodel.cpp.

Member Data Documentation

const QMetaObject* PropertyPair::Object

Definition at line 41 of file qpropertymodel.cpp.

QMetaProperty PropertyPair::Property

Definition at line 40 of file qpropertymodel.cpp.


The documentation for this struct was generated from the following file: