RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
TiXmlCursor Struct Reference

#include <tinyxml.h>

Public Member Functions

 TiXmlCursor ()
 
void Clear ()
 

Public Attributes

int row
 
int col
 

Detailed Description

Definition at line 99 of file tinyxml.h.

Constructor & Destructor Documentation

TiXmlCursor::TiXmlCursor ( )
inline

Definition at line 101 of file tinyxml.h.

Member Function Documentation

void TiXmlCursor::Clear ( )
inline

Definition at line 102 of file tinyxml.h.

Member Data Documentation

int TiXmlCursor::col

Definition at line 105 of file tinyxml.h.

int TiXmlCursor::row

Definition at line 104 of file tinyxml.h.


The documentation for this struct was generated from the following file: