RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
UT_hash_bucket Struct Reference

#include <uthash.h>

Public Attributes

struct UT_hash_handlehh_head
 
unsigned count
 
unsigned expand_mult
 

Detailed Description

Definition at line 904 of file uthash.h.

Member Data Documentation

unsigned UT_hash_bucket::count

Definition at line 906 of file uthash.h.

unsigned UT_hash_bucket::expand_mult

Definition at line 920 of file uthash.h.

struct UT_hash_handle* UT_hash_bucket::hh_head

Definition at line 905 of file uthash.h.


The documentation for this struct was generated from the following file: