RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
fastdelegate::detail::DefaultVoidToVoid< T > Struct Template Reference

#include <FastDelegate.h>

Public Types

typedef T type
 

Detailed Description

template<class T>
struct fastdelegate::detail::DefaultVoidToVoid< T >

Definition at line 226 of file FastDelegate.h.

Member Typedef Documentation

template<class T>
typedef T fastdelegate::detail::DefaultVoidToVoid< T >::type

Definition at line 226 of file FastDelegate.h.


The documentation for this struct was generated from the following file: