RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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structure describing an audio stream format with helper functions More...
#include <ik_SAudioStreamFormat.h>
Public Member Functions | |
ik_s32 | getSampleSize () const |
returns the size of a sample of the data described by the stream data in bytes More... | |
ik_s32 | getFrameSize () const |
returns the frame size of the stream data in bytes More... | |
ik_s32 | getSampleDataSize () const |
returns the size of the sample data in bytes More... | |
ik_s32 | getBytesPerSecond () const |
returns amount of bytes per second More... | |
Public Attributes | |
ik_s32 | ChannelCount |
channels, 1 for mono, 2 for stereo More... | |
ik_s32 | FrameCount |
amount of frames in the sample data or stream. More... | |
ik_s32 | SampleRate |
samples per second More... | |
ESampleFormat | SampleFormat |
format of the sample data More... | |
structure describing an audio stream format with helper functions
Definition at line 26 of file ik_SAudioStreamFormat.h.
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inline |
returns amount of bytes per second
Definition at line 61 of file ik_SAudioStreamFormat.h.
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inline |
returns the frame size of the stream data in bytes
Definition at line 48 of file ik_SAudioStreamFormat.h.
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inline |
returns the size of the sample data in bytes
Definition at line 55 of file ik_SAudioStreamFormat.h.
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inline |
returns the size of a sample of the data described by the stream data in bytes
Definition at line 42 of file ik_SAudioStreamFormat.h.
ik_s32 irrklang::SAudioStreamFormat::ChannelCount |
channels, 1 for mono, 2 for stereo
Definition at line 29 of file ik_SAudioStreamFormat.h.
ik_s32 irrklang::SAudioStreamFormat::FrameCount |
amount of frames in the sample data or stream.
If the stream has an unknown lenght, this is -1
Definition at line 33 of file ik_SAudioStreamFormat.h.
ESampleFormat irrklang::SAudioStreamFormat::SampleFormat |
format of the sample data
Definition at line 39 of file ik_SAudioStreamFormat.h.
ik_s32 irrklang::SAudioStreamFormat::SampleRate |
samples per second
Definition at line 36 of file ik_SAudioStreamFormat.h.