RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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structure for returning pointers to the internal audio interface. More...
#include <ik_ISoundEngine.h>
Public Attributes | |
void * | pIDirectSound |
IDirectSound interface, this is not null when using the ESOD_DIRECT_SOUND audio driver. More... | |
void * | pIDirectSound8 |
IDirectSound8 interface, this is not null when using the ESOD_DIRECT_SOUND8 audio driver. More... | |
void * | pWinMM_HWaveOut |
HWaveout interface, this is not null when using the ESOD_WIN_MM audio driver. More... | |
void * | pALSA_SND_PCM |
ALSA PCM Handle interface, this is not null when using the ESOD_ALSA audio driver. More... | |
ik_u32 | pCoreAudioDeciceID |
AudioDeviceID handle, this is not null when using the ESOD_CORE_AUDIO audio driver. More... | |
structure for returning pointers to the internal audio interface.
Use ISoundEngine::getInternalAudioInterface() to get this.
Definition at line 410 of file ik_ISoundEngine.h.
void* irrklang::SInternalAudioInterface::pALSA_SND_PCM |
ALSA PCM Handle interface, this is not null when using the ESOD_ALSA audio driver.
Definition at line 422 of file ik_ISoundEngine.h.
ik_u32 irrklang::SInternalAudioInterface::pCoreAudioDeciceID |
AudioDeviceID handle, this is not null when using the ESOD_CORE_AUDIO audio driver.
Definition at line 425 of file ik_ISoundEngine.h.
void* irrklang::SInternalAudioInterface::pIDirectSound |
IDirectSound interface, this is not null when using the ESOD_DIRECT_SOUND audio driver.
Definition at line 413 of file ik_ISoundEngine.h.
void* irrklang::SInternalAudioInterface::pIDirectSound8 |
IDirectSound8 interface, this is not null when using the ESOD_DIRECT_SOUND8 audio driver.
Definition at line 416 of file ik_ISoundEngine.h.
void* irrklang::SInternalAudioInterface::pWinMM_HWaveOut |
HWaveout interface, this is not null when using the ESOD_WIN_MM audio driver.
Definition at line 419 of file ik_ISoundEngine.h.