1 #ifndef RIOENGINE_BULLET_BTCUSTOM_H_
2 #define RIOENGINE_BULLET_BTCUSTOM_H_
4 #include "bullet/btBulletDynamicsCommon.h"
5 #include "bullet/matrix/matrices.h"
13 btVector3
getAxisX(
const btQuaternion &q);
14 btVector3
getAxisY(
const btQuaternion &q);
15 btVector3
getAxisZ(
const btQuaternion &q);
19 btVector3
right(
const btQuaternion& q);
21 btVector3
up(
const btQuaternion& q);
23 btVector3
forward(
const btQuaternion& q);
27 void print(
const btVector3& vec);
28 void print(
const btVector3* vec);
29 void print(
const btMatrix3x3& matrix);
30 void print(
const btQuaternion& quat);
34 #endif // RIOENGINE_BULLET_BTCUSTOM_H_
void print(const btVector3 &vec)
btVector3 getAxisZ(btMatrix3x3 &m)
btVector3 getAxisY(btMatrix3x3 &m)
Matrix4 btQuaternionToMatrix4(const btQuaternion &q)
btVector3 getAxisX(btMatrix3x3 &m)