RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
|
#include "bullet/btBulletDynamicsCommon.h"
#include "bullet/matrix/matrices.h"
Go to the source code of this file.
Namespaces | |
btCustom | |
Functions | |
btVector3 | btCustom::getAxisX (btMatrix3x3 &m) |
btVector3 | btCustom::getAxisY (btMatrix3x3 &m) |
btVector3 | btCustom::getAxisZ (btMatrix3x3 &m) |
btVector3 | btCustom::getAxisX (const btQuaternion &q) |
btVector3 | btCustom::getAxisY (const btQuaternion &q) |
btVector3 | btCustom::getAxisZ (const btQuaternion &q) |
btVector3 | btCustom::zero_vector () |
btVector3 | btCustom::right () |
btVector3 | btCustom::right (const btQuaternion &q) |
btVector3 | btCustom::up () |
btVector3 | btCustom::up (const btQuaternion &q) |
btVector3 | btCustom::forward () |
btVector3 | btCustom::forward (const btQuaternion &q) |
Matrix4 | btCustom::btQuaternionToMatrix4 (const btQuaternion &q) |
void | btCustom::print (const btVector3 &vec) |
void | btCustom::print (const btVector3 *vec) |
void | btCustom::print (const btMatrix3x3 &matrix) |
void | btCustom::print (const btQuaternion &quat) |