RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
btcustom.h File Reference
#include "bullet/btBulletDynamicsCommon.h"
#include "bullet/matrix/matrices.h"

Go to the source code of this file.

Namespaces

 btCustom
 

Functions

btVector3 btCustom::getAxisX (btMatrix3x3 &m)
 
btVector3 btCustom::getAxisY (btMatrix3x3 &m)
 
btVector3 btCustom::getAxisZ (btMatrix3x3 &m)
 
btVector3 btCustom::getAxisX (const btQuaternion &q)
 
btVector3 btCustom::getAxisY (const btQuaternion &q)
 
btVector3 btCustom::getAxisZ (const btQuaternion &q)
 
btVector3 btCustom::zero_vector ()
 
btVector3 btCustom::right ()
 
btVector3 btCustom::right (const btQuaternion &q)
 
btVector3 btCustom::up ()
 
btVector3 btCustom::up (const btQuaternion &q)
 
btVector3 btCustom::forward ()
 
btVector3 btCustom::forward (const btQuaternion &q)
 
Matrix4 btCustom::btQuaternionToMatrix4 (const btQuaternion &q)
 
void btCustom::print (const btVector3 &vec)
 
void btCustom::print (const btVector3 *vec)
 
void btCustom::print (const btMatrix3x3 &matrix)
 
void btCustom::print (const btQuaternion &quat)