RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
btcustomtransform.h
Go to the documentation of this file.
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2 // RioEngine: The late night Coke -without whores- debugging sessions
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29 
30 #ifndef RIOENGINE_BTCUSTOMTRANSFORM_H_
31 #define RIOENGINE_BTCUSTOMTRANSFORM_H_
32 
33 #include "bullet/btBulletCollisionCommon.h"
34 #include "cengine/cobject.h"
35 
39 class btCustomTransform : public CObject
40 {
41 public:
44 
45  void setIdentity();
46  void getOpenGLMatrix(btScalar *m);
47 
48  btTransform& getInnerTransform();
49  void setInnerTransform(const btTransform &inner_transform);
50 
51  btMatrix3x3& getScale();
52  btVector3 getScaleAsVector3() const;
53 
54  void translate(btVector3 d);
55  void translate(float x, float y, float z);
56  void scale(btMatrix3x3 m);
57  void scale(btVector3 s);
58  void scale(float x, float y, float z);
59  void rotate(btQuaternion q);
60  void rotate(float x, float y, float z);
61 
62 private:
63  btTransform m_innerTransform;
64  btMatrix3x3 m_scale;
65 };
66 
67 #endif // RIOENGINE_BTCUSTOMTRANSFORM_H_
void setInnerTransform(const btTransform &inner_transform)
void getOpenGLMatrix(btScalar *m)
btTransform + Scale Matrix
btMatrix3x3 & getScale()
void translate(btVector3 d)
void rotate(btQuaternion q)
btTransform & getInnerTransform()
btCustomTransform operator*(btCustomTransform transform)
btVector3 getScaleAsVector3() const
void scale(btMatrix3x3 m)