RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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#include "macro.h"
Go to the source code of this file.
Classes | |
class | CObject |
Macros | |
#define | SAFE_RETAIN(x) CObject::safeRetain(x) |
#define | SAFE_RELEASE(x) CObject::safeRelease(x) |
#define | SAFE_RELEASE_ARRAY(x) CObject::safeReleaseArray(x) |
Functions | |
QDataStream & | operator<< (QDataStream &ds, const CObject &obj) |
QDataStream & | operator>> (QDataStream &ds, CObject &obj) |
#define SAFE_RELEASE | ( | x | ) | CObject::safeRelease(x) |
#define SAFE_RELEASE_ARRAY | ( | x | ) | CObject::safeReleaseArray(x) |
#define SAFE_RETAIN | ( | x | ) | CObject::safeRetain(x) |
QDataStream& operator<< | ( | QDataStream & | ds, |
const CObject & | obj | ||
) |
Definition at line 106 of file cobject.cpp.
QDataStream& operator>> | ( | QDataStream & | ds, |
CObject & | obj | ||
) |
Definition at line 119 of file cobject.cpp.