RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
cobject.h File Reference
#include "macro.h"

Go to the source code of this file.

Classes

class  CObject
 

Macros

#define SAFE_RETAIN(x)   CObject::safeRetain(x)
 
#define SAFE_RELEASE(x)   CObject::safeRelease(x)
 
#define SAFE_RELEASE_ARRAY(x)   CObject::safeReleaseArray(x)
 

Functions

QDataStream & operator<< (QDataStream &ds, const CObject &obj)
 
QDataStream & operator>> (QDataStream &ds, CObject &obj)
 

Macro Definition Documentation

#define SAFE_RELEASE (   x)    CObject::safeRelease(x)

Definition at line 36 of file cobject.h.

#define SAFE_RELEASE_ARRAY (   x)    CObject::safeReleaseArray(x)

Definition at line 37 of file cobject.h.

#define SAFE_RETAIN (   x)    CObject::safeRetain(x)

Definition at line 35 of file cobject.h.

Function Documentation

QDataStream& operator<< ( QDataStream &  ds,
const CObject obj 
)

Definition at line 106 of file cobject.cpp.

QDataStream& operator>> ( QDataStream &  ds,
CObject obj 
)

Definition at line 119 of file cobject.cpp.