30 #ifndef RIOENGINE_CENGINE_CACTION_H_
31 #define RIOENGINE_CENGINE_CACTION_H_
70 virtual void step(
float dt);
79 virtual void update(
float t);
131 #endif // RIOENGINE_CENGINE_CACTION_H_
virtual void update(float t)
CGameObject * getOriginalTarget() const
CGameObject * m_originalTarget
float getDuration() const
virtual void step(float dt)
void onActionStart(CAction *action)
virtual CFiniteTimeAction * reverse()
virtual void startWithTarget(CGameObject *target)
void onActionDone(CAction *action)