RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
cautoreleasepool.h
Go to the documentation of this file.
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2 // RioEngine: The late night Coke -without whores- debugging sessions
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29 
30 #ifndef RIOENGINE_CENGINE_CAUTORELEASEPOOL_H
31 #define RIOENGINE_CENGINE_CAUTORELEASEPOOL_H
32 
33 #include <vector>
34 #include "cengine/csingleton.h"
35 
36 #define CAUTORELEASEPOOL CSingleton<CAutoreleasePool>::getSharedInstance()
37 
47 class CAutoreleasePool : public CObject
48 {
49 public:
50  CAutoreleasePool(void);
51 
55  virtual void addObject(CObject* obj);
56 
60  virtual void drain();
61 
66  static void log();
67 
71  static void releasePools();
72 
73  ~CAutoreleasePool(void);
74 
75 protected:
76  static std::vector< std::vector<CObject*>* >* m_pools;
77  std::vector<CObject*>* m_localPool;
78 };
79 
80 #endif // RIOENGINE_CENGINE_CAUTORELEASEPOOL_H
81 
static void releasePools()
std::vector< CObject * > * m_localPool
virtual void drain()
static std::vector< std::vector< CObject * > * > * m_pools
virtual void addObject(CObject *obj)