RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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ccustomscene.h
Go to the documentation of this file.
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//--------------------------------------------------------------- @License begins
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// RioEngine: The late night Coke -without whores- debugging sessions
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// 2012-2015 Leopoldo Lomas Flores. Torreon, Coahuila. MEXICO
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// leopoldolomas [at] gmail
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// www.rioengine.com
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// www.leopoldolomas.info
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// "You have a problem, you face it like a man."
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//
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// This is free and unencumbered software released into the public domain.
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//
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// Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
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// software, either in source code form or as a compiled binary, for any purpose,
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// commercial or non-commercial, and by any means.
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//
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// In jurisdictions that recognize copyright laws, the author or authors of this
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// software dedicate any and all copyright interest in the software to the public
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// domain. We make this dedication for the benefit of the public at large and to
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// the detriment of our heirs and successors. We intend this dedication to be
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// an overt act of relinquishment in perpetuity of all present and future
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// rights to this software under copyright law.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,FITNESS
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// FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS BE
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// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
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// CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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// SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//--------------------------------------------------------------- @License ends
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#ifndef RIOENGINE_CENGINE_CCUSTOMSCENE_H_
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#define RIOENGINE_CENGINE_CCUSTOMSCENE_H_
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#include "
cengine/cgamescene.h
"
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class
CPlayer
;
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class
CCustomScene
:
public
CGameScene
{
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public
:
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CCustomScene
();
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virtual
void
preUpdate
();
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virtual
void
clear
();
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virtual
void
start
();
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private
:
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void
deployPlayer();
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CPlayer
* m_player;
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};
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#endif // RIOENGINE_CENGINE_CCUSTOMSCENE_H_
CPlayer
Definition:
cplayer.h:39
CGameScene
Definition:
cgamescene.h:38
CCustomScene
Definition:
ccustomscene.h:41
CCustomScene::start
virtual void start()
Definition:
ccustomscene.cpp:55
CCustomScene::preUpdate
virtual void preUpdate()
Definition:
ccustomscene.cpp:97
CCustomScene::clear
virtual void clear()
Definition:
ccustomscene.cpp:109
CCustomScene::CCustomScene
CCustomScene()
Definition:
ccustomscene.cpp:37
cgamescene.h
rioengine
shootingrange
ccustomscene.h
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