RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
cplayer.h
Go to the documentation of this file.
1 //--------------------------------------------------------------- @License begins
2 // RioEngine: The late night Coke -without whores- debugging sessions
3 // 2012-2015 Leopoldo Lomas Flores. Torreon, Coahuila. MEXICO
4 // leopoldolomas [at] gmail
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6 // www.leopoldolomas.info
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29 
30 #ifndef RIOENGINE_CENGINE_CPLAYER_H_
31 #define RIOENGINE_CENGINE_CPLAYER_H_
32 
33 #include "cengine/caliveentity.h"
35 
36 class CAction;
37 class CSequence;
38 
39 class CPlayer : public CAliveEntity {
40  Q_OBJECT
41 
42 public:
43  CPlayer(void);
44 
45  virtual void start();
46  virtual void update();
47  virtual void postWorldUpdate();
49 
50  std::string getCameraId() const;
51 
52  virtual bool nextShotReady();
53  virtual void fire();
54 
55  ~CPlayer(void);
56 
57  static const std::string k_PlayerCameraId;
58 
59 public slots:
60  void onActionDone(CAction* action);
61 
62  private:
63  CGameObject* m_weapon;
64  CSequence* recoil_action;
65  USERINPUT::MousePosition* m_previousMousePosition;
66 };
67 Q_DECLARE_METATYPE(CPlayer)
68 
69 #endif // RIOENGINE_CENGINE_CPLAYER_H_
~CPlayer(void)
Definition: cplayer.cpp:213
std::string getCameraId() const
Definition: cplayer.cpp:141
virtual void update()
Definition: cplayer.cpp:70
virtual bool nextShotReady()
Definition: cplayer.cpp:147
virtual void fire()
Definition: cplayer.cpp:153
CPlayer(void)
Definition: cplayer.cpp:49
virtual void start()
Definition: cplayer.cpp:58
void onActionDone(CAction *action)
Definition: cplayer.cpp:207
virtual void postWorldUpdate()
Definition: cplayer.cpp:134
static const std::string k_PlayerCameraId
Definition: cplayer.h:57
void updatePositionAndOrientation()
Definition: cplayer.cpp:76