30 #ifndef RIOENGINE_CENGINE_CPLAYER_H_
31 #define RIOENGINE_CENGINE_CPLAYER_H_
69 #endif // RIOENGINE_CENGINE_CPLAYER_H_
std::string getCameraId() const
virtual bool nextShotReady()
void onActionDone(CAction *action)
virtual void postWorldUpdate()
static const std::string k_PlayerCameraId
void updatePositionAndOrientation()