RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
Main Page
Related Pages
Namespaces
Classes
Files
Class List
Class Index
Class Hierarchy
Class Members
CEnemyLauncher Member List
This is the complete list of members for
CEnemyLauncher
, including all inherited members.
__init
()
CGameObject
protected
virtual
autorelease
()
CObject
CAliveEntity
(void)
CAliveEntity
CEnemy
(void)
CEnemy
CEnemyLauncher
()
CEnemyLauncher
CEnemyLauncher
(const CEnemyLauncher &game_object)
CEnemyLauncher
CLNode
(void)
CLNode
CLNode
(const CLNode &node)
CLNode
CObject
()
CObject
CObject
(const CObject &object)
CObject
explicit
CObjectType
CGameObject
constTransform
() const
CLNode
copyNodeValuesFromNode
(CLNode *node)
CLNode
copyValuesFromObject
(const CGameObject &game_object)
CGameObject
protected
virtual
CLNode::copyValuesFromObject
(const CLNode &node)
CLNode
protected
virtual
CObject::copyValuesFromObject
(const CObject &object)
CObject
protected
virtual
damageReceived
(int damage)
CAliveEntity
virtual
defaultSize
() const
CLNode
DynamicProperties
CGameObject
getCopy
()
CLNode
getInstanceGeometries
() const
CLNode
id
() const
CLNode
InstanceGeometries
CLNode
instanceGeometries
()
CLNode
isValidCObject
() const
CObject
launchEnemy
(float delay_time, float exposure_time, bool slide)
CEnemyLauncher
virtual
m_actionManager
CGameObject
protected
m_health
CAliveEntity
protected
m_id
CLNode
protected
m_size
CLNode
protected
m_tag
CGameObject
protected
m_transform
CLNode
protected
m_visible
CLNode
protected
operator=
(const CEnemyLauncher &game_object)
CEnemyLauncher
CLNode::operator=
(const CLNode &node)
CLNode
CObject::operator=
(const CObject &object)
CObject
release
() const
CObject
retain
()
CObject
retainCount
() const
CObject
safeRelease
(T *pointer)
CObject
inline
static
safeRelease
(const char *pointer)
CObject
inline
static
safeReleaseArray
(T *array)
CObject
inline
static
safeRetain
(void *pointer)
CObject
inline
static
setId
(const std::string &id)
CLNode
setInstanceGeometries
(QList< CLInstanceGeometry > vec)
CLNode
setInstanceGeometries
(CArray< CLInstanceGeometry > *_array)
CLNode
setTransform
(const Transform &transform)
CLNode
setVisible
(bool visible)
CLNode
size
() const
CLNode
Tag
CGameObject
transform
()
CLNode
update
()
CEnemyLauncher
virtual
visible
() const
CLNode
~CAliveEntity
(void)
CAliveEntity
~CEnemy
(void)
CEnemy
~CEnemyLauncher
()
CEnemyLauncher
~CLNode
(void)
CLNode
~CObject
()
CObject
virtual
Generated on Mon Jan 12 2015 22:24:02 for RioEngine by
1.8.9.1