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RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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#include <cenemylauncher.h>
Public Member Functions | |
| CEnemyLauncher () | |
| CEnemyLauncher (const CEnemyLauncher &game_object) | |
| const CEnemyLauncher & | operator= (const CEnemyLauncher &game_object) |
| virtual void | update () |
| virtual void | launchEnemy (float delay_time, float exposure_time, bool slide) |
| ~CEnemyLauncher () | |
Public Member Functions inherited from CEnemy | |
| CEnemy (void) | |
| ~CEnemy (void) | |
Public Member Functions inherited from CAliveEntity | |
| CAliveEntity (void) | |
| virtual void | damageReceived (int damage) |
| ~CAliveEntity (void) | |
Public Member Functions inherited from CLNode | |
| CLNode (void) | |
| CLNode (const CLNode &node) | |
| CLNode & | operator= (const CLNode &node) |
| void | copyNodeValuesFromNode (CLNode *node) |
| CLNode * | getCopy () |
| Transform & | transform () |
| const Transform & | constTransform () const |
| void | setTransform (const Transform &transform) |
| const std::string & | id () const |
| void | setId (const std::string &id) |
| bool | visible () const |
| void | setVisible (bool visible) |
| const btVector3 & | size () const |
| const btVector3 & | defaultSize () const |
| QList< CLInstanceGeometry > | instanceGeometries () |
| CArray< CLInstanceGeometry > * | getInstanceGeometries () const |
| void | setInstanceGeometries (QList< CLInstanceGeometry > vec) |
| void | setInstanceGeometries (CArray< CLInstanceGeometry > *_array) |
| ~CLNode (void) | |
Public Member Functions inherited from CObject | |
| CObject () | |
| CObject (const CObject &object) | |
| CObject & | operator= (const CObject &object) |
| CObject * | retain () |
| unsigned int | release () const |
| CObject * | autorelease () |
| unsigned int | retainCount () const |
| bool | isValidCObject () const |
| virtual | ~CObject () |
Additional Inherited Members | |
Static Public Member Functions inherited from CObject | |
| static void | safeRetain (void *pointer) |
| template<class T > | |
| static void | safeRelease (T *pointer) |
| template<class T > | |
| static void | safeReleaseArray (T *array) |
| static void | safeRelease (const char *pointer) |
Protected Member Functions inherited from CGameObject | |
| virtual void | copyValuesFromObject (const CGameObject &game_object) |
| virtual void | __init () |
Protected Member Functions inherited from CLNode | |
| virtual void | copyValuesFromObject (const CLNode &node) |
Protected Member Functions inherited from CObject | |
| virtual void | copyValuesFromObject (const CObject &object) |
Protected Attributes inherited from CAliveEntity | |
| int | m_health |
Protected Attributes inherited from CGameObject | |
| CActionManager * | m_actionManager |
| int | m_tag |
Protected Attributes inherited from CLNode | |
| Transform | m_transform |
| btVector3 | m_size |
| std::string | m_id |
| bool | m_visible |
Properties inherited from CGameObject | |
| QList< QProperty > | DynamicProperties |
| int | CObjectType |
| int | Tag |
Properties inherited from CLNode | |
| QList< CLInstanceGeometry > | InstanceGeometries |
Definition at line 35 of file cenemylauncher.h.
| CEnemyLauncher::CEnemyLauncher | ( | ) |
Definition at line 37 of file cenemylauncher.cpp.
| CEnemyLauncher::CEnemyLauncher | ( | const CEnemyLauncher & | game_object | ) |
Definition at line 42 of file cenemylauncher.cpp.
| CEnemyLauncher::~CEnemyLauncher | ( | ) |
Definition at line 92 of file cenemylauncher.cpp.
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virtual |
Definition at line 60 of file cenemylauncher.cpp.
| const CEnemyLauncher & CEnemyLauncher::operator= | ( | const CEnemyLauncher & | game_object | ) |
Definition at line 48 of file cenemylauncher.cpp.
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virtual |
Called every frame. This is the most common method to implement any behaviour.
Reimplemented from CEnemy.
Definition at line 87 of file cenemylauncher.cpp.