RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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CEnemyTarget Member List
This is the complete list of members for
CEnemyTarget
, including all inherited members.
__init
()
CGameObject
protected
virtual
aboutToBeRemoved
()
CEnemyTarget
virtual
autorelease
()
CObject
CAliveEntity
(void)
CAliveEntity
CEnemy
(void)
CEnemy
CEnemyTarget
()
CEnemyTarget
CLNode
(void)
CLNode
CLNode
(const CLNode &node)
CLNode
CObject
()
CObject
CObject
(const CObject &object)
CObject
explicit
CObjectType
CGameObject
constTransform
() const
CLNode
copyNodeValuesFromNode
(CLNode *node)
CLNode
copyValuesFromObject
(const CGameObject &game_object)
CGameObject
protected
virtual
CLNode::copyValuesFromObject
(const CLNode &node)
CLNode
protected
virtual
CObject::copyValuesFromObject
(const CObject &object)
CObject
protected
virtual
damageReceived
(int damage)
CEnemyTarget
virtual
defaultSize
() const
CLNode
delayTime
() const
CEnemyTarget
doSlide
() const
CEnemyTarget
DynamicProperties
CGameObject
exposureTime
() const
CEnemyTarget
getCopy
()
CLNode
getInstanceGeometries
() const
CLNode
id
() const
CLNode
instanceGeometries
()
CLNode
InstanceGeometries
CLNode
isValidCObject
() const
CObject
launch
()
CEnemyTarget
virtual
launcherHeight
() const
CEnemyTarget
m_actionManager
CGameObject
protected
m_delayTime
CEnemyTarget
protected
m_doSlide
CEnemyTarget
protected
m_exposureTime
CEnemyTarget
protected
m_health
CAliveEntity
protected
m_id
CLNode
protected
m_launcherHeight
CEnemyTarget
protected
m_size
CLNode
protected
m_slideLength
CEnemyTarget
protected
m_slideSoundId
CEnemyTarget
protected
m_tag
CGameObject
protected
m_transform
CLNode
protected
m_visible
CLNode
protected
CLNode::operator=
(const CLNode &node)
CLNode
CObject::operator=
(const CObject &object)
CObject
release
() const
CObject
retain
()
CObject
retainCount
() const
CObject
safeRelease
(T *pointer)
CObject
inline
static
safeRelease
(const char *pointer)
CObject
inline
static
safeReleaseArray
(T *array)
CObject
inline
static
safeRetain
(void *pointer)
CObject
inline
static
setDelayTime
(float delay_time)
CEnemyTarget
setDoSlide
(bool do_slide)
CEnemyTarget
setExposureTime
(float exposure_time)
CEnemyTarget
setId
(const std::string &id)
CLNode
setInstanceGeometries
(QList< CLInstanceGeometry > vec)
CLNode
setInstanceGeometries
(CArray< CLInstanceGeometry > *_array)
CLNode
setLauncherHeight
(float launcher_height)
CEnemyTarget
setSlideLength
(float slide_length)
CEnemyTarget
setTransform
(const Transform &transform)
CLNode
setVisible
(bool visible)
CLNode
size
() const
CLNode
slideLength
() const
CEnemyTarget
stopAllSounds
()
CEnemyTarget
virtual
Tag
CGameObject
transform
()
CLNode
update
()
CEnemy
virtual
visible
() const
CLNode
~CAliveEntity
(void)
CAliveEntity
~CEnemy
(void)
CEnemy
~CLNode
(void)
CLNode
~CObject
()
CObject
virtual
Generated on Mon Jan 12 2015 22:24:02 for RioEngine by
1.8.9.1