|
RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
|
#include <cenemytarget.h>
Public Member Functions | |
| CEnemyTarget () | |
| float | delayTime () const |
| void | setDelayTime (float delay_time) |
| float | exposureTime () const |
| void | setExposureTime (float exposure_time) |
| float | slideLength () const |
| void | setSlideLength (float slide_length) |
| bool | doSlide () const |
| void | setDoSlide (bool do_slide) |
| float | launcherHeight () const |
| void | setLauncherHeight (float launcher_height) |
| virtual void | launch () |
| virtual void | damageReceived (int damage) |
| virtual void | aboutToBeRemoved () |
| virtual void | stopAllSounds () |
Public Member Functions inherited from CEnemy | |
| CEnemy (void) | |
| ~CEnemy (void) | |
| virtual void | update () |
Public Member Functions inherited from CAliveEntity | |
| CAliveEntity (void) | |
| ~CAliveEntity (void) | |
Public Member Functions inherited from CLNode | |
| CLNode (void) | |
| CLNode (const CLNode &node) | |
| CLNode & | operator= (const CLNode &node) |
| void | copyNodeValuesFromNode (CLNode *node) |
| CLNode * | getCopy () |
| Transform & | transform () |
| const Transform & | constTransform () const |
| void | setTransform (const Transform &transform) |
| const std::string & | id () const |
| void | setId (const std::string &id) |
| bool | visible () const |
| void | setVisible (bool visible) |
| const btVector3 & | size () const |
| const btVector3 & | defaultSize () const |
| QList< CLInstanceGeometry > | instanceGeometries () |
| CArray< CLInstanceGeometry > * | getInstanceGeometries () const |
| void | setInstanceGeometries (QList< CLInstanceGeometry > vec) |
| void | setInstanceGeometries (CArray< CLInstanceGeometry > *_array) |
| ~CLNode (void) | |
Public Member Functions inherited from CObject | |
| CObject () | |
| CObject (const CObject &object) | |
| CObject & | operator= (const CObject &object) |
| CObject * | retain () |
| unsigned int | release () const |
| CObject * | autorelease () |
| unsigned int | retainCount () const |
| bool | isValidCObject () const |
| virtual | ~CObject () |
Protected Attributes | |
| float | m_delayTime |
| float | m_exposureTime |
| float | m_slideLength |
| float | m_launcherHeight |
| bool | m_doSlide |
| int | m_slideSoundId |
Protected Attributes inherited from CAliveEntity | |
| int | m_health |
Protected Attributes inherited from CGameObject | |
| CActionManager * | m_actionManager |
| int | m_tag |
Protected Attributes inherited from CLNode | |
| Transform | m_transform |
| btVector3 | m_size |
| std::string | m_id |
| bool | m_visible |
Additional Inherited Members | |
Static Public Member Functions inherited from CObject | |
| static void | safeRetain (void *pointer) |
| template<class T > | |
| static void | safeRelease (T *pointer) |
| template<class T > | |
| static void | safeReleaseArray (T *array) |
| static void | safeRelease (const char *pointer) |
Protected Member Functions inherited from CGameObject | |
| virtual void | copyValuesFromObject (const CGameObject &game_object) |
| virtual void | __init () |
Protected Member Functions inherited from CLNode | |
| virtual void | copyValuesFromObject (const CLNode &node) |
Protected Member Functions inherited from CObject | |
| virtual void | copyValuesFromObject (const CObject &object) |
Properties inherited from CGameObject | |
| QList< QProperty > | DynamicProperties |
| int | CObjectType |
| int | Tag |
Properties inherited from CLNode | |
| QList< CLInstanceGeometry > | InstanceGeometries |
Definition at line 35 of file cenemytarget.h.
| CEnemyTarget::CEnemyTarget | ( | ) |
Definition at line 38 of file cenemytarget.cpp.
|
virtual |
Called before the game object is removed from the game scene.
Reimplemented from CGameObject.
Definition at line 178 of file cenemytarget.cpp.
|
virtual |
Reimplemented from CAliveEntity.
Definition at line 184 of file cenemytarget.cpp.
| float CEnemyTarget::delayTime | ( | ) | const |
Definition at line 48 of file cenemytarget.cpp.
| bool CEnemyTarget::doSlide | ( | ) | const |
Definition at line 84 of file cenemytarget.cpp.
| float CEnemyTarget::exposureTime | ( | ) | const |
Definition at line 60 of file cenemytarget.cpp.
|
virtual |
Definition at line 108 of file cenemytarget.cpp.
| float CEnemyTarget::launcherHeight | ( | ) | const |
Definition at line 96 of file cenemytarget.cpp.
| void CEnemyTarget::setDelayTime | ( | float | delay_time | ) |
Definition at line 54 of file cenemytarget.cpp.
| void CEnemyTarget::setDoSlide | ( | bool | do_slide | ) |
Definition at line 90 of file cenemytarget.cpp.
| void CEnemyTarget::setExposureTime | ( | float | exposure_time | ) |
Definition at line 66 of file cenemytarget.cpp.
| void CEnemyTarget::setLauncherHeight | ( | float | launcher_height | ) |
Definition at line 102 of file cenemytarget.cpp.
| void CEnemyTarget::setSlideLength | ( | float | slide_length | ) |
Definition at line 78 of file cenemytarget.cpp.
| float CEnemyTarget::slideLength | ( | ) | const |
Definition at line 72 of file cenemytarget.cpp.
|
virtual |
Definition at line 148 of file cenemytarget.cpp.
|
protected |
Definition at line 62 of file cenemytarget.h.
|
protected |
Definition at line 66 of file cenemytarget.h.
|
protected |
Definition at line 63 of file cenemytarget.h.
|
protected |
Definition at line 65 of file cenemytarget.h.
|
protected |
Definition at line 64 of file cenemytarget.h.
|
protected |
Definition at line 67 of file cenemytarget.h.