RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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#include <csoundplayer.h>
Public Member Functions | |
CSoundPlayer () | |
irrklang::ISound * | getISound (int id) |
virtual int | play2D (const char *filename, bool play_looped=false, bool start_paused=false, bool track=false) |
~CSoundPlayer () | |
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CObject () | |
CObject (const CObject &object) | |
CObject & | operator= (const CObject &object) |
CObject * | retain () |
unsigned int | release () const |
CObject * | autorelease () |
unsigned int | retainCount () const |
bool | isValidCObject () const |
virtual | ~CObject () |
Additional Inherited Members | |
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static void | safeRetain (void *pointer) |
template<class T > | |
static void | safeRelease (T *pointer) |
template<class T > | |
static void | safeReleaseArray (T *array) |
static void | safeRelease (const char *pointer) |
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virtual void | copyValuesFromObject (const CObject &object) |
Definition at line 40 of file csoundplayer.h.
CSoundPlayer::CSoundPlayer | ( | ) |
Definition at line 42 of file csoundplayer.cpp.
CSoundPlayer::~CSoundPlayer | ( | ) |
Definition at line 81 of file csoundplayer.cpp.
irrklang::ISound * CSoundPlayer::getISound | ( | int | id | ) |
Definition at line 74 of file csoundplayer.cpp.
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virtual |
Definition at line 61 of file csoundplayer.cpp.