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RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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#include <csoundplayer.h>
Public Member Functions | |
| CSoundPlayer () | |
| irrklang::ISound * | getISound (int id) |
| virtual int | play2D (const char *filename, bool play_looped=false, bool start_paused=false, bool track=false) |
| ~CSoundPlayer () | |
Public Member Functions inherited from CObject | |
| CObject () | |
| CObject (const CObject &object) | |
| CObject & | operator= (const CObject &object) |
| CObject * | retain () |
| unsigned int | release () const |
| CObject * | autorelease () |
| unsigned int | retainCount () const |
| bool | isValidCObject () const |
| virtual | ~CObject () |
Additional Inherited Members | |
Static Public Member Functions inherited from CObject | |
| static void | safeRetain (void *pointer) |
| template<class T > | |
| static void | safeRelease (T *pointer) |
| template<class T > | |
| static void | safeReleaseArray (T *array) |
| static void | safeRelease (const char *pointer) |
Protected Member Functions inherited from CObject | |
| virtual void | copyValuesFromObject (const CObject &object) |
Definition at line 40 of file csoundplayer.h.
| CSoundPlayer::CSoundPlayer | ( | ) |
Definition at line 42 of file csoundplayer.cpp.
| CSoundPlayer::~CSoundPlayer | ( | ) |
Definition at line 81 of file csoundplayer.cpp.
| irrklang::ISound * CSoundPlayer::getISound | ( | int | id | ) |
Definition at line 74 of file csoundplayer.cpp.
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virtual |
Definition at line 61 of file csoundplayer.cpp.