RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
csoundplayer.h
Go to the documentation of this file.
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2 // RioEngine: The late night Coke -without whores- debugging sessions
3 // 2012-2015 Leopoldo Lomas Flores. Torreon, Coahuila. MEXICO
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29 
30 #ifndef RIOENGINE_CENGINE_CSOUNDPLAYER_H_
31 #define RIOENGINE_CENGINE_CSOUNDPLAYER_H_
32 
33 
34 #include "cengine/cobject.h"
35 #include "cengine/csingleton.h"
36 #include "irrklang/irrKlang.h"
37 
38 #define CSOUNDPLAYER CSingleton<CSoundPlayer>::getSharedInstance()
39 
40 class CSoundPlayer : public CObject
41 {
42 public:
43  CSoundPlayer();
44 
45  irrklang::ISound* getISound(int id);
46  virtual int play2D(const char* filename, bool play_looped = false, bool start_paused = false, bool track = false);
47 
48  ~CSoundPlayer();
49 
50 private:
51  std::string getPathForFilename(const char* filename);
52 
53  irrklang::ISoundEngine* m_engine;
54  std::map<int, irrklang::ISound*> m_soundsMap;
55 };
56 
57 #endif // RIOENGINE_CENGINE_CSOUNDPLAYER_H_
Main header file of the irrKlang sound library, the only file needed to include.
virtual int play2D(const char *filename, bool play_looped=false, bool start_paused=false, bool track=false)
irrklang::ISound * getISound(int id)
Represents a sound which is currently played.
Definition: ik_ISound.h:24
Interface to the sound engine, for playing 3d and 2d sound and music.