RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
CameraTransform Member List

This is the complete list of members for CameraTransform, including all inherited members.

autorelease()CObject
CObject()CObject
CObject(const CObject &object)CObjectexplicit
copyValuesFromObject(const CObject &object)CObjectprotectedvirtual
GLOBAL enum valueTransform
global(bool scale=true) const Transform
isValidCObject() const CObject
local(bool scale=true) const Transform
LOCAL enum valueTransform
localPosition(UnitType unit_type=WORLD) const Transform
localRotation() const Transform
localScale() const Transform
moveX(float dx, TransformMode transform_mode=GLOBAL)Transform
moveY(float dy, TransformMode transform_mode=GLOBAL)Transform
moveZ(float dz, TransformMode transform_mode=GLOBAL)Transform
operator=(const CObject &object)CObject
PHYSICSWORLD enum valueTransform
position() const Transform
release() const CObject
retain()CObject
retainCount() const CObject
rotate(btQuaternion &q, TransformMode transform_mode=GLOBAL)Transform
rotateX(float angle, TransformMode transform_mode=GLOBAL)Transform
rotateY(float angle, TransformMode transform_mode=GLOBAL)Transform
rotateZ(float angle, TransformMode transform_mode=GLOBAL)Transform
rotation() const Transform
safeRelease(T *pointer)CObjectinlinestatic
safeRelease(const char *pointer)CObjectinlinestatic
safeReleaseArray(T *array)CObjectinlinestatic
safeRetain(void *pointer)CObjectinlinestatic
scale() const Transform
setLocalPosition(float x, float y, float z)Transform
setLocalPosition(const btVector3 &vec)Transform
setLocalRotation(float w, float x, float y, float z)Transform
setLocalRotation(const btQuaternion &q)Transform
setLocalScale(float x, float y, float z)Transform
setLocalScale(float localScale)Transform
setLocalScale(const btVector3 &scale)Transform
Transform()Transform
TransformMode enum nameTransform
UnitType enum nameTransform
WORLD enum valueTransform
~CObject()CObjectvirtual